2024-02-10 10:19:35 +01:00

679 B

bom

An attempt at highly efficient networking between Go servers and Godot clients.

Assets

Git LFS is not suited for hosting large files because it keeps the entire history on the server. There is git lfs prune for the client side, but we need it on the server side and this functionality simply does not exist.

Therefore the client/assets directory needs to be downloaded separately. Download link will be here in the future.

Features

  • UDP based messaging
  • Third person camera
  • Cloth attachments
  • Grass shader
  • Water shader
  • Settings UI

License

Please see the license documentation.

© 2024 Eduard Urbach