Updated README

This commit is contained in:
Eduard Urbach 2024-02-10 10:19:35 +01:00
parent da869e0185
commit 124902f39f
Signed by: akyoto
GPG Key ID: C874F672B1AF20C0

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@ -7,4 +7,21 @@ An attempt at highly efficient networking between Go servers and Godot clients.
Git LFS is not suited for hosting large files because it keeps the entire history on the server.
There is `git lfs prune` for the client side, but we need it on the server side and this functionality simply does not exist.
Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
## Features
- UDP based messaging
- Third person camera
- Cloth attachments
- Grass shader
- Water shader
- Settings UI
## License
Please see the [license documentation](https://akyoto.dev/license).
## Copyright
© 2024 Eduard Urbach