Improved camera
This commit is contained in:
parent
c3812dd54e
commit
da869e0185
@ -12,6 +12,7 @@
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[ext_resource type="Script" path="res://network/PlayerJump.gd" id="9_o8sk8"]
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[ext_resource type="Script" path="res://network/Chat.gd" id="10_y3len"]
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[ext_resource type="Script" path="res://world/Sun.gd" id="11_4jb08"]
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[ext_resource type="PackedScene" uid="uid://cpdoq0oh84mfw" path="res://camera/Camera.tscn" id="12_aljdh"]
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[ext_resource type="Environment" uid="uid://dixa0yso2s1u3" path="res://world/Environment.tres" id="12_cscto"]
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[ext_resource type="PackedScene" uid="uid://hnn0n1xc2qt7" path="res://assets/tree/Tree.blend" id="14_7jtdl"]
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[ext_resource type="CameraAttributesPractical" uid="uid://b835orxyqq6w5" path="res://world/CameraPractical.tres" id="15_6h2nx"]
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@ -19,7 +20,6 @@
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[ext_resource type="Script" path="res://world/PlayerManager.gd" id="16_dp6bj"]
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[ext_resource type="PackedScene" uid="uid://dagn5bf7ou3sd" path="res://ui/UI.tscn" id="17_43qhq"]
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[ext_resource type="Material" uid="uid://bdsblfaxbipaa" path="res://world/grass/GrassMaterial.tres" id="18_tja64"]
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[ext_resource type="Script" path="res://camera/Camera.gd" id="18_wogcj"]
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[ext_resource type="MultiMesh" uid="uid://dog5aq5n2q025" path="res://assets/grass/grass.multimesh" id="19_ae26a"]
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[ext_resource type="PackedScene" uid="uid://cm0rho6adv2p7" path="res://world/water/Water.tscn" id="20_bmo3k"]
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@ -94,20 +94,7 @@ autostart = true
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[node name="World" type="Node3D" parent="."]
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[node name="Follow" type="Node3D" parent="World"]
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[node name="Pivot" type="Marker3D" parent="World/Follow"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Camera" type="Camera3D" parent="World/Follow/Pivot" node_paths=PackedStringArray("follow_node", "pivot_node")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7.5)
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current = true
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fov = 30.0
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size = 10.0
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far = 1000.0
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script = ExtResource("18_wogcj")
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follow_node = NodePath("../..")
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pivot_node = NodePath("..")
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[node name="Follow" parent="World" instance=ExtResource("12_aljdh")]
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[node name="Environment" type="WorldEnvironment" parent="World"]
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environment = ExtResource("12_cscto")
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@ -115,7 +102,7 @@ camera_attributes = ExtResource("15_6h2nx")
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[node name="Sun" type="DirectionalLight3D" parent="World/Environment"]
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transform = Transform3D(-0.350207, 0.827032, -0.439741, 0, 0.469472, 0.882948, 0.936672, 0.309215, -0.164412, 0, 3, 0)
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light_energy = 2.0
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light_energy = 1.8
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shadow_enabled = true
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script = ExtResource("11_4jb08")
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@ -1,46 +1,32 @@
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extends Camera3D
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@export_group("Main")
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@export var follow_node: Node3D
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@export var pivot_node: Node3D
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@export_group("Zoom")
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@export var zoom_speed := 0.5
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@export var zoom_interpolation := 10.0
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@export var zoom_min := 2.0
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@export var zoom_max := 8.0
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@export_group("Follow")
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@export var follow_enabled: bool
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@export var follow_speed: float
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@export_group("Shake")
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@export var shake_strength := 1.0
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@export var shake_decay := 0.8
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@export var shake_noise: Noise
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var trauma := 0.0
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var trauma_time := 0.0
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var target_distance: float
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func _ready():
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target_distance = position.z
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Global.camera = self
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func _unhandled_input(event):
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if event.is_action_pressed("zoom_in"):
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target_distance -= zoom_speed
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on_distance_changed()
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if event.is_action_pressed("zoom_out"):
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target_distance += zoom_speed
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on_distance_changed()
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func on_distance_changed():
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target_distance = clampf(target_distance, zoom_min, zoom_max)
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Global.camera_attributes.dof_blur_far_distance = target_distance + 1.0
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func _process(delta):
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if Global.player == null:
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if abs(target_distance - position.z) < 0.01:
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return
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if follow_enabled:
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follow_node.position = lerp(follow_node.position, Global.player.position, follow_speed * delta)
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else:
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follow_node.position = Global.player.position
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if trauma:
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trauma = max(trauma - shake_decay * delta, 0)
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trauma_time += 4096 * delta
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_shake(trauma_time)
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else:
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look_at(pivot_node.global_position)
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trauma_time = 0
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func _shake(time):
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var trauma_sq := trauma * trauma
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rotation.x += shake_noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
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rotation.y += shake_noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
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rotation.z += shake_noise.get_noise_2d(time, 2) * trauma_sq * shake_strength
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func add_shake(amount: float):
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trauma = min(trauma + amount, 1.0)
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position.z = lerpf(position.z, target_distance, zoom_interpolation * delta)
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23
client/camera/Camera.tscn
Normal file
23
client/camera/Camera.tscn
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@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=3 uid="uid://cpdoq0oh84mfw"]
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[ext_resource type="Script" path="res://camera/FollowPlayer.gd" id="1_48rtd"]
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[ext_resource type="Script" path="res://camera/CameraPivot.gd" id="2_dylfm"]
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[ext_resource type="Script" path="res://camera/Camera.gd" id="2_pwdc2"]
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[node name="Follow" type="Marker3D"]
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script = ExtResource("1_48rtd")
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interpolate = true
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speed = 10.0
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[node name="Pivot" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0)
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script = ExtResource("2_dylfm")
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sensitivity = 0.2
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[node name="Camera" type="Camera3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.5)
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current = true
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fov = 45.0
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size = 10.0
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far = 1000.0
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script = ExtResource("2_pwdc2")
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26
client/camera/CameraPivot.gd
Normal file
26
client/camera/CameraPivot.gd
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@ -0,0 +1,26 @@
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extends Node3D
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@export var sensitivity: float
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var enabled: bool
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func _ready():
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assert(rotation_order == EULER_ORDER_YXZ)
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func _unhandled_input(event):
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if event.is_action_pressed("look"):
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enabled = true
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DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_CAPTURED)
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if event.is_action_released("look"):
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enabled = false
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DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_VISIBLE)
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if !enabled:
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return
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if not event is InputEventMouseMotion:
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return
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rotation.x += deg_to_rad(-event.relative.y * sensitivity)
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rotation.y += deg_to_rad(-event.relative.x * sensitivity)
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client/camera/CameraShake.gd
Normal file
26
client/camera/CameraShake.gd
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@ -0,0 +1,26 @@
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extends Node3D
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@export var shake_strength := 1.0
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@export var shake_decay := 0.8
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@export var shake_noise: Noise
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var trauma := 0.0
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var trauma_time := 0.0
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func _process(delta):
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if trauma:
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trauma = max(trauma - shake_decay * delta, 0)
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trauma_time += 4096 * delta
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_shake(trauma_time)
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else:
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rotation = Vector3.ZERO
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trauma_time = 0
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func _shake(time):
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var trauma_sq := trauma * trauma
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rotation.x += shake_noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
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rotation.y += shake_noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
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rotation.z += shake_noise.get_noise_2d(time, 2) * trauma_sq * shake_strength
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func add_shake(amount: float):
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trauma = min(trauma + amount, 1.0)
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client/camera/FollowPlayer.gd
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14
client/camera/FollowPlayer.gd
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@ -0,0 +1,14 @@
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extends Node3D
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@export var interpolate: bool
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@export var speed: float
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func _process(delta):
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if Global.player == null:
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return
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if interpolate:
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position = lerp(position, Global.player.position, speed * delta)
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else:
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position = Global.player.position
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@ -17,7 +17,7 @@ func _unhandled_input(event):
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# Calculate the direction
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var move := Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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var direction := (Global.camera.transform.basis * Vector3(move.x, 0, move.y))
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var direction := (Global.camera.global_basis * Vector3(move.x, 0, move.y))
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direction.y = 0
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direction = direction.normalized()
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@ -24,68 +24,71 @@ script = ExtResource("1_8gebs")
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[node name="Female" parent="Model" instance=ExtResource("2_8nah6")]
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[node name="Armature" parent="Model/Female" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000305099, -0.000408816)
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transform = Transform3D(0.995541, 0.0478569, -0.0812847, -0.0469057, 0.998807, 0.0135727, 0.0818373, -0.00969949, 0.996599, -1.05381e-06, -0.00711502, 0.00603829)
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[node name="GeneralSkeleton" parent="Model/Female/Armature" index="0"]
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bones/1/rotation = Quaternion(1.10655e-09, -2.59221e-24, -2.34947e-16, 1)
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bones/2/rotation = Quaternion(-2.64698e-23, 0, 0, 1)
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bones/3/rotation = Quaternion(-7.45058e-09, -8.53484e-16, -4.44089e-16, 1)
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bones/4/rotation = Quaternion(7.45058e-09, -2.08167e-17, -3.33067e-16, 1)
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bones/11/rotation = Quaternion(2.98023e-08, -3.33067e-16, -1.77636e-15, 1)
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bones/12/rotation = Quaternion(3.72529e-09, 3.59435e-15, -4.44089e-16, 1)
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bones/2/rotation = Quaternion(0.0106127, 0.0061452, 0.0135454, 0.999833)
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bones/3/rotation = Quaternion(0.0212324, 0.0124238, 0.0257363, 0.999366)
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bones/4/rotation = Quaternion(0.0212324, 0.0124238, 0.0257363, 0.999366)
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bones/11/rotation = Quaternion(-0.0226131, 0.000417995, -0.000782817, 0.999744)
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bones/12/rotation = Quaternion(-0.0226131, 0.00041802, -0.00078283, 0.999744)
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bones/13/rotation = Quaternion(0.707107, -1.35146e-08, -1.15217e-08, 0.707107)
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bones/14/rotation = Quaternion(0.707107, -3.46447e-08, -1.09908e-09, 0.707107)
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bones/16/rotation = Quaternion(-2.98023e-08, 1, -2.98023e-08, -2.98023e-08)
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bones/17/rotation = Quaternion(2.10734e-08, -0.707107, 0, 0.707107)
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bones/18/rotation = Quaternion(0.0288902, 0.701957, -0.0496415, 0.7099)
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bones/19/rotation = Quaternion(-0.0554471, 0.00107706, 0.0246517, 0.998157)
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bones/20/rotation = Quaternion(-0.0144301, 0.000280172, 0.00955668, 0.99985)
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bones/21/rotation = Quaternion(-0.0029327, 0.000187874, -0.00258715, 0.999992)
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bones/22/rotation = Quaternion(-0.055445, -3.27826e-07, 0.0149855, 0.998349)
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bones/23/rotation = Quaternion(-1.49012e-08, 0, -2.98023e-08, 1)
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bones/24/rotation = Quaternion(0.00776948, -4.76837e-07, -0.00960994, 0.999924)
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bones/25/rotation = Quaternion(-0.0554483, -2.08616e-07, 0.0149855, 0.998349)
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bones/26/rotation = Quaternion(0, 1.49012e-08, 0, 1)
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bones/15/rotation = Quaternion(0.510354, 0.474272, 0.574676, -0.429363)
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bones/16/rotation = Quaternion(0.147678, 0.83228, -0.516329, -0.137494)
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bones/17/rotation = Quaternion(0.0523164, -0.710684, 0.051662, 0.699659)
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bones/18/rotation = Quaternion(0.0442343, 0.580786, 0.176085, 0.793552)
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bones/19/rotation = Quaternion(0.116694, -0.0625513, -0.104637, 0.985658)
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bones/20/rotation = Quaternion(0.0989349, 0.00127378, -0.0100822, 0.995042)
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bones/21/rotation = Quaternion(-2.98023e-08, -2.98023e-08, -2.98023e-08, 1)
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bones/22/rotation = Quaternion(0.242606, 0.0443104, -0.0693371, 0.966629)
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bones/23/rotation = Quaternion(0.142512, -0.00254311, 0.0231811, 0.989518)
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bones/24/rotation = Quaternion(0, -1.19209e-07, 0, 1)
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bones/25/rotation = Quaternion(0.0921014, -0.0103497, -0.0608265, 0.993836)
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bones/26/rotation = Quaternion(0.0901785, 0.000219584, 0.0019213, 0.995924)
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bones/27/rotation = Quaternion(2.98023e-08, 2.98023e-08, 2.98023e-08, 1)
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bones/28/rotation = Quaternion(-0.0554469, -2.98023e-07, 0.0149854, 0.998349)
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bones/29/rotation = Quaternion(1.49012e-08, 2.98023e-08, 0, 1)
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bones/30/rotation = Quaternion(-0.00621979, 1.93715e-07, 0.0114379, 0.999915)
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bones/31/rotation = Quaternion(-0.0459777, 0.728478, 0.25833, 0.632828)
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bones/32/rotation = Quaternion(-0.0219009, -0.00048776, 0.00526157, 0.999746)
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bones/33/rotation = Quaternion(0.0390275, 0.000722662, -0.0124225, 0.999161)
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bones/35/rotation = Quaternion(0, 1, 0, -5.96046e-08)
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bones/36/rotation = Quaternion(0, 0.707107, 4.21468e-08, 0.707107)
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bones/37/rotation = Quaternion(0.0288902, -0.701957, 0.0496415, 0.7099)
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bones/38/rotation = Quaternion(-0.055447, -0.00107703, -0.0246517, 0.998157)
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bones/39/rotation = Quaternion(-0.01443, -0.000280231, -0.0095567, 0.99985)
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bones/40/rotation = Quaternion(-0.00293274, -0.000187755, 0.00258715, 0.999992)
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bones/41/rotation = Quaternion(-0.055445, 2.98023e-07, -0.0149855, 0.998349)
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bones/42/rotation = Quaternion(-4.47035e-08, 4.47035e-08, -1.49012e-08, 1)
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bones/43/rotation = Quaternion(0.00776939, 5.0664e-07, 0.00960997, 0.999924)
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bones/44/rotation = Quaternion(-0.0554483, 1.49012e-07, -0.0149856, 0.998349)
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bones/45/rotation = Quaternion(1.49012e-08, -1.49012e-08, 1.49012e-08, 1)
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bones/28/rotation = Quaternion(0.165154, 0.00884447, -0.0589361, 0.984466)
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bones/29/rotation = Quaternion(0.090618, -0.00120631, -0.00193921, 0.995883)
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bones/30/rotation = Quaternion(0, 1.49012e-08, 0, 1)
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bones/31/rotation = Quaternion(-0.144124, 0.641731, 0.137562, 0.740599)
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bones/32/rotation = Quaternion(0.0971556, 0.0306568, -0.0228636, 0.994534)
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bones/33/rotation = Quaternion(-1.49012e-08, 1.49012e-08, 0, 1)
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bones/34/rotation = Quaternion(0.512517, -0.475648, -0.551246, -0.455206)
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bones/35/rotation = Quaternion(-0.141908, 0.820729, -0.511312, 0.21172)
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bones/36/rotation = Quaternion(0.0614412, 0.713017, -0.0602652, 0.695845)
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bones/37/rotation = Quaternion(-0.0543144, -0.48594, -0.218214, 0.844568)
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bones/38/rotation = Quaternion(0.117855, 0.0630393, 0.0680784, 0.988687)
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bones/39/rotation = Quaternion(0.0455891, 0.00111282, 0.00525612, 0.998946)
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bones/40/rotation = Quaternion(0, 5.96046e-08, 0, 1)
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bones/41/rotation = Quaternion(0.193312, -0.00678019, 0.0324385, 0.980578)
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bones/42/rotation = Quaternion(0.109045, 0.0103536, -0.0347182, 0.993376)
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bones/43/rotation = Quaternion(1.49012e-08, 7.45058e-08, -4.47035e-08, 1)
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bones/44/rotation = Quaternion(0.119383, 0.00551496, 0.0545327, 0.991334)
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bones/45/rotation = Quaternion(0.0908674, 0.000456899, -0.00333831, 0.995857)
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bones/46/rotation = Quaternion(0, -1.49012e-08, -1.49012e-08, 1)
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bones/47/rotation = Quaternion(-0.0554468, 2.38419e-07, -0.0149854, 0.998349)
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bones/48/rotation = Quaternion(0, -1.49012e-08, 0, 1)
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bones/49/rotation = Quaternion(-0.0062138, -4.61936e-07, -0.011438, 0.999915)
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bones/50/rotation = Quaternion(-0.0459777, -0.728478, -0.25833, 0.632828)
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bones/51/rotation = Quaternion(-0.0219009, 0.000487968, -0.00526172, 0.999746)
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bones/52/rotation = Quaternion(0.0390272, -0.000721872, 0.0124239, 0.999161)
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bones/53/rotation = Quaternion(1.78359e-07, 0.00610319, 0.999981, 7.87824e-09)
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bones/54/rotation = Quaternion(-1.15267e-08, 1, -0.000802423, -2.059e-07)
|
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bones/55/rotation = Quaternion(-1.81421e-07, 0.710845, -0.703349, 2.42514e-07)
|
||||
bones/56/rotation = Quaternion(4.97719e-14, 1, 0, 1.92336e-13)
|
||||
bones/57/rotation = Quaternion(1.22635e-07, 0.00610348, 0.999981, 4.94272e-08)
|
||||
bones/58/rotation = Quaternion(-5.5979e-08, 1, -0.000803839, -1.20528e-07)
|
||||
bones/59/rotation = Quaternion(-1.8142e-07, 0.710844, -0.70335, 2.42513e-07)
|
||||
bones/60/rotation = Quaternion(-1.28748e-14, 1, 0, 1.16815e-13)
|
||||
bones/47/rotation = Quaternion(0.176473, 0.0112967, 0.0352683, 0.983609)
|
||||
bones/48/rotation = Quaternion(0.0815352, 0.00364731, -0.0030745, 0.996659)
|
||||
bones/49/rotation = Quaternion(0, 4.47035e-08, -4.47035e-08, 1)
|
||||
bones/50/rotation = Quaternion(-0.137948, -0.61775, -0.121748, 0.764547)
|
||||
bones/51/rotation = Quaternion(0.130968, -0.0275934, 0.00331908, 0.990997)
|
||||
bones/52/rotation = Quaternion(-2.98023e-08, 0, -8.94069e-08, 1)
|
||||
bones/53/rotation = Quaternion(0.0235545, 0.140936, 0.987094, -0.0723018)
|
||||
bones/54/rotation = Quaternion(0.0045483, 0.991396, -0.13081, 0.00112335)
|
||||
bones/55/rotation = Quaternion(0.0935469, 0.723518, -0.671481, 0.129938)
|
||||
bones/56/rotation = Quaternion(-0.0280896, 0.999517, -0.001982, 0.0131158)
|
||||
bones/57/rotation = Quaternion(-0.0606065, 0.0314289, 0.996173, -0.0545847)
|
||||
bones/58/rotation = Quaternion(-0.00231955, 0.997177, -0.0750533, 0.000132893)
|
||||
bones/59/rotation = Quaternion(-0.100123, 0.67561, -0.72831, -0.0556035)
|
||||
bones/60/rotation = Quaternion(-0.00833549, 0.999661, 0.0240893, 0.00531644)
|
||||
|
||||
[node name="Hoodie" type="MeshInstance3D" parent="Model/Female/Armature/GeneralSkeleton" index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000305099, -0.000408816)
|
||||
mesh = ExtResource("5_mkrgn")
|
||||
skin = ExtResource("4_b1tg1")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Model/Female/Armature/GeneralSkeleton" index="3"]
|
||||
transform = Transform3D(1, 6.4651e-15, 4.77396e-15, -6.4651e-15, 1, -6.92683e-08, -4.77396e-15, 6.92683e-08, 1, 1.57651e-10, 1.37156, -0.0247111)
|
||||
transform = Transform3D(0.989937, -0.128748, 0.0587304, 0.129651, 0.991489, -0.0118236, -0.0567083, 0.0193191, 0.998204, -0.0399633, 1.37256, 0.00421853)
|
||||
bone_name = "Head"
|
||||
bone_idx = 12
|
||||
|
||||
|
@ -78,12 +78,6 @@ dash={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
toggle_fullscreen={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
attack={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
@ -92,8 +86,7 @@ attack={
|
||||
}
|
||||
aim={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":false,"script":null)
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
menu={
|
||||
@ -102,16 +95,37 @@ menu={
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
look={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
open_chat={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
toggle_fullscreen={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_in={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_out={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
3d/run_on_separate_thread=true
|
||||
common/physics_ticks_per_second=100
|
||||
common/physics_ticks_per_second=180
|
||||
|
||||
[rendering]
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
[gd_resource type="CameraAttributesPractical" format=3 uid="uid://b835orxyqq6w5"]
|
||||
|
||||
[resource]
|
||||
dof_blur_far_distance = 25.0
|
||||
dof_blur_far_transition = 25.0
|
||||
dof_blur_far_enabled = true
|
||||
dof_blur_far_transition = 50.0
|
||||
dof_blur_near_enabled = true
|
||||
|
Loading…
Reference in New Issue
Block a user