2024-02-10 00:10:51 +01:00

27 lines
593 B
GDScript

extends Node3D
@export var sensitivity: float
var enabled: bool
func _ready():
assert(rotation_order == EULER_ORDER_YXZ)
func _unhandled_input(event):
if event.is_action_pressed("look"):
enabled = true
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_CAPTURED)
if event.is_action_released("look"):
enabled = false
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_VISIBLE)
if !enabled:
return
if not event is InputEventMouseMotion:
return
rotation.x += deg_to_rad(-event.relative.y * sensitivity)
rotation.y += deg_to_rad(-event.relative.x * sensitivity)