# bom An attempt at highly efficient networking between Go servers and Godot clients. ## Assets Git LFS is not suited for hosting large files because it keeps the entire history on the server. There is `git lfs prune` for the client side, but we need it on the server side and this functionality simply does not exist. Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future. ## Features - UDP based messaging - Third person camera - Cloth attachments - Grass shader - Water shader - Settings UI ## License Please see the [license documentation](https://akyoto.dev/license). ## Copyright © 2024 Eduard Urbach