2024-02-10 10:19:35 +01:00

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# bom
An attempt at highly efficient networking between Go servers and Godot clients.
## Assets
Git LFS is not suited for hosting large files because it keeps the entire history on the server.
There is `git lfs prune` for the client side, but we need it on the server side and this functionality simply does not exist.
Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
## Features
- UDP based messaging
- Third person camera
- Cloth attachments
- Grass shader
- Water shader
- Settings UI
## License
Please see the [license documentation](https://akyoto.dev/license).
## Copyright
© 2024 Eduard Urbach