Updated README
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README.md
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README.md
@ -7,4 +7,21 @@ An attempt at highly efficient networking between Go servers and Godot clients.
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Git LFS is not suited for hosting large files because it keeps the entire history on the server.
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There is `git lfs prune` for the client side, but we need it on the server side and this functionality simply does not exist.
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Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
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Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
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## Features
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- UDP based messaging
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- Third person camera
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- Cloth attachments
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- Grass shader
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- Water shader
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- Settings UI
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## License
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Please see the [license documentation](https://akyoto.dev/license).
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## Copyright
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© 2024 Eduard Urbach
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