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class_name Player
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extends Character
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## Player ID
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var id: String
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## Components
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var movement: MovementComponent
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var state: StateComponent
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func _enter_tree():
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movement = $Movement
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state = $State
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## Name
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signal name_changed(new_name: String)
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func set_player_name(new_name: String):
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name = new_name
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name_changed.emit(new_name)
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