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GDScript3
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class_name Player
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extends CharacterBody3D
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signal skill_used(skill: Skill)
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signal dashed
signal jumped
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signal name_changed(new_name: String)
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signal direction_changed
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@export var skills: Array[Skill]
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var id: String
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var controller: Controller
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func use_skill(slot: int):
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if get_node("State").current == StateComponent.State.Skill:
return
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skill_used.emit(skills[slot])
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func jump():
jumped.emit()
func set_direction(direction: Vector3):
direction_changed.emit(direction)
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func set_player_name(new_name: String):
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name = new_name
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name_changed.emit(new_name)