217 lines
6.5 KiB
Go
217 lines
6.5 KiB
Go
package arn
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import (
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"bytes"
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"fmt"
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"image"
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"net/http"
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"path"
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"time"
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"github.com/aerogo/http/client"
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"github.com/akyoto/imageserver"
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)
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const (
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// CharacterImageLargeWidth is the minimum width in pixels of a large character image.
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// We subtract 6 pixels due to border removal which can remove up to 6 pixels.
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CharacterImageLargeWidth = 225 - 6
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// CharacterImageLargeHeight is the minimum height in pixels of a large character image.
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// We subtract 6 pixels due to border removal which can remove up to 6 pixels.
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CharacterImageLargeHeight = 350 - 6
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// CharacterImageMediumWidth is the minimum width in pixels of a medium character image.
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CharacterImageMediumWidth = 112
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// CharacterImageMediumHeight is the minimum height in pixels of a medium character image.
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CharacterImageMediumHeight = 112
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// CharacterImageSmallWidth is the minimum width in pixels of a small character image.
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CharacterImageSmallWidth = 56
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// CharacterImageSmallHeight is the minimum height in pixels of a small character image.
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CharacterImageSmallHeight = 56
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// CharacterImageWebPQuality is the WebP quality of character images.
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CharacterImageWebPQuality = 70
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// CharacterImageJPEGQuality is the JPEG quality of character images.
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CharacterImageJPEGQuality = 70
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// CharacterImageQualityBonusLowDPI ...
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CharacterImageQualityBonusLowDPI = 12
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// CharacterImageQualityBonusLarge ...
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CharacterImageQualityBonusLarge = 10
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// CharacterImageQualityBonusMedium ...
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CharacterImageQualityBonusMedium = 15
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// CharacterImageQualityBonusSmall ...
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CharacterImageQualityBonusSmall = 15
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)
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// Define the character image outputs
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var characterImageOutputs = []imageserver.Output{
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// Original at full size
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&imageserver.OriginalFile{
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Directory: path.Join(Root, "images/characters/original/"),
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Width: 0,
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Height: 0,
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Quality: 0,
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},
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// JPEG - Large
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&imageserver.JPEGFile{
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Directory: path.Join(Root, "images/characters/large/"),
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Width: CharacterImageLargeWidth,
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Height: CharacterImageLargeHeight,
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Quality: CharacterImageJPEGQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusLarge,
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},
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// JPEG - Medium
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&imageserver.JPEGFile{
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Directory: path.Join(Root, "images/characters/medium/"),
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Width: CharacterImageMediumWidth,
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Height: CharacterImageMediumHeight,
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Quality: CharacterImageJPEGQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusMedium,
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},
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// JPEG - Small
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&imageserver.JPEGFile{
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Directory: path.Join(Root, "images/characters/small/"),
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Width: CharacterImageSmallWidth,
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Height: CharacterImageSmallHeight,
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Quality: CharacterImageJPEGQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusSmall,
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},
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// WebP - Large
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&imageserver.WebPFile{
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Directory: path.Join(Root, "images/characters/large/"),
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Width: CharacterImageLargeWidth,
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Height: CharacterImageLargeHeight,
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Quality: CharacterImageWebPQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusLarge,
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},
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// WebP - Medium
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&imageserver.WebPFile{
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Directory: path.Join(Root, "images/characters/medium/"),
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Width: CharacterImageMediumWidth,
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Height: CharacterImageMediumHeight,
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Quality: CharacterImageWebPQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusMedium,
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},
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// WebP - Small
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&imageserver.WebPFile{
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Directory: path.Join(Root, "images/characters/small/"),
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Width: CharacterImageSmallWidth,
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Height: CharacterImageSmallHeight,
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Quality: CharacterImageWebPQuality + CharacterImageQualityBonusLowDPI + CharacterImageQualityBonusSmall,
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},
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}
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// Define the high DPI character image outputs
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var characterImageOutputsHighDPI = []imageserver.Output{
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// NOTE: We don't save "large" images in double size because that's usually the maximum size anyway.
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// JPEG - Medium
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&imageserver.JPEGFile{
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Directory: path.Join(Root, "images/characters/medium/"),
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Width: CharacterImageMediumWidth * 2,
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Height: CharacterImageMediumHeight * 2,
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Quality: CharacterImageJPEGQuality + CharacterImageQualityBonusMedium,
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},
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// JPEG - Small
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&imageserver.JPEGFile{
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Directory: path.Join(Root, "images/characters/small/"),
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Width: CharacterImageSmallWidth * 2,
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Height: CharacterImageSmallHeight * 2,
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Quality: CharacterImageJPEGQuality + CharacterImageQualityBonusSmall,
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},
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// WebP - Medium
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&imageserver.WebPFile{
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Directory: path.Join(Root, "images/characters/medium/"),
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Width: CharacterImageMediumWidth * 2,
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Height: CharacterImageMediumHeight * 2,
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Quality: CharacterImageWebPQuality + CharacterImageQualityBonusMedium,
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},
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// WebP - Small
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&imageserver.WebPFile{
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Directory: path.Join(Root, "images/characters/small/"),
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Width: CharacterImageSmallWidth * 2,
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Height: CharacterImageSmallHeight * 2,
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Quality: CharacterImageWebPQuality + CharacterImageQualityBonusSmall,
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},
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}
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// SetImageBytes accepts a byte buffer that represents an image file and updates the character image.
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func (character *Character) SetImageBytes(data []byte) error {
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// Decode
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img, format, err := image.Decode(bytes.NewReader(data))
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if err != nil {
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return err
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}
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return character.SetImage(&imageserver.MetaImage{
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Image: img,
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Format: format,
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Data: data,
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})
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}
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// SetImage sets the character image to the given MetaImage.
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func (character *Character) SetImage(metaImage *imageserver.MetaImage) error {
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var lastError error
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// Save the different image formats and sizes in low DPI
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for _, output := range characterImageOutputs {
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err := output.Save(metaImage, character.ID)
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if err != nil {
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lastError = err
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}
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}
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// Save the different image formats and sizes in high DPI
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for _, output := range characterImageOutputsHighDPI {
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err := output.Save(metaImage, character.ID+"@2")
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if err != nil {
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lastError = err
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}
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}
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character.Image.Extension = metaImage.Extension()
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character.Image.Width = metaImage.Image.Bounds().Dx()
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character.Image.Height = metaImage.Image.Bounds().Dy()
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character.Image.AverageColor = GetAverageColor(metaImage.Image)
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character.Image.LastModified = time.Now().Unix()
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return lastError
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}
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// DownloadImage ...
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func (character *Character) DownloadImage(url string) error {
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response, err := client.Get(url).End()
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// Cancel the import if image could not be fetched
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if err != nil {
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return err
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}
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if response.StatusCode() != http.StatusOK {
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return fmt.Errorf("Image response status code: %d", response.StatusCode())
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}
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return character.SetImageBytes(response.Bytes())
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}
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// HasImage returns true if the character has an image.
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func (character *Character) HasImage() bool {
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return character.Image.Extension != "" && character.Image.Width > 0
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}
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