Cleanup data types
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@ -5,7 +5,7 @@
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- [Installation](README.md#installation)
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- [Task for new contributors](docs/new-contributor-task.md)
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- [Issues](https://github.com/animenotifier/notify.moe/projects/10)
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- [Code Style](docs/code-style.md)
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- [Code Style](https://github.com/akyoto/quality/blob/master/STYLE.md)
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## Communication
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@ -65,7 +65,7 @@ func init() {
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// Anime represents an anime.
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type Anime struct {
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Type string `json:"type" editable:"true" datalist:"anime-types"`
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Title *AnimeTitle `json:"title" editable:"true"`
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Title *MediaTitle `json:"title" editable:"true"`
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Summary string `json:"summary" editable:"true" type:"textarea"`
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Status string `json:"status" editable:"true" datalist:"anime-status"`
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Genres []string `json:"genres" editable:"true"`
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@ -74,7 +74,7 @@ type Anime struct {
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EpisodeCount int `json:"episodeCount" editable:"true"`
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EpisodeLength int `json:"episodeLength" editable:"true"`
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Source string `json:"source" editable:"true" datalist:"anime-sources"`
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Image AnimeImage `json:"image"`
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Image Image `json:"image"`
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FirstChannel string `json:"firstChannel"`
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Rating *AnimeRating `json:"rating"`
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Popularity *AnimePopularity `json:"popularity"`
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@ -107,7 +107,7 @@ func NewAnime() *Anime {
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hasID: hasID{
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ID: GenerateID("Anime"),
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},
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Title: &AnimeTitle{},
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Title: &MediaTitle{},
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Rating: &AnimeRating{},
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Popularity: &AnimePopularity{},
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Trailers: []*ExternalMedia{},
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@ -157,15 +157,6 @@ var animeImageOutputsHighDPI = []imageserver.Output{
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},
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}
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// AnimeImage ...
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type AnimeImage struct {
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Extension string `json:"extension"`
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Width int `json:"width"`
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Height int `json:"height"`
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AverageColor HSLColor `json:"averageColor"`
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LastModified int64 `json:"lastModified"`
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}
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// SetImageBytes accepts a byte buffer that represents an image file and updates the anime image.
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func (anime *Anime) SetImageBytes(data []byte) error {
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// Decode
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@ -11,7 +11,7 @@ import (
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// Character represents an anime or manga character.
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type Character struct {
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Name CharacterName `json:"name" editable:"true"`
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Image CharacterImage `json:"image"`
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Image Image `json:"image"`
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MainQuoteID string `json:"mainQuoteId" editable:"true"`
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Description string `json:"description" editable:"true" type:"textarea"`
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Spoilers []Spoiler `json:"spoilers" editable:"true"`
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@ -148,9 +148,6 @@ var characterImageOutputsHighDPI = []imageserver.Output{
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},
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}
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// CharacterImage ...
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type CharacterImage AnimeImage
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// SetImageBytes accepts a byte buffer that represents an image file and updates the character image.
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func (character *Character) SetImageBytes(data []byte) error {
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// Decode
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@ -15,7 +15,7 @@ import (
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type Group struct {
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Name string `json:"name" editable:"true"`
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Tagline string `json:"tagline" editable:"true"`
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Image GroupImage `json:"image"`
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Image Image `json:"image"`
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Description string `json:"description" editable:"true" type:"textarea"`
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Rules string `json:"rules" editable:"true" type:"textarea"`
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Restricted bool `json:"restricted" editable:"true" tooltip:"Restricted groups can only be joined with the founder's permission."`
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@ -116,9 +116,6 @@ var groupImageOutputsHighDPI = []imageserver.Output{
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},
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}
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// GroupImage ...
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type GroupImage AnimeImage
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// SetImageBytes accepts a byte buffer that represents an image file and updates the group image.
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func (group *Group) SetImageBytes(data []byte) error {
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// Decode
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10
arn/Image.go
Normal file
10
arn/Image.go
Normal file
@ -0,0 +1,10 @@
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package arn
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// Image represents an image with meta data.
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type Image struct {
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Extension string `json:"extension"`
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Width int `json:"width"`
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Height int `json:"height"`
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AverageColor HSLColor `json:"averageColor"`
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LastModified int64 `json:"lastModified"`
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}
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@ -1,7 +1,7 @@
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package arn
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// AnimeTitle ...
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type AnimeTitle struct {
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// MediaTitle represents a title for any kind of media.
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type MediaTitle struct {
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Canonical string `json:"canonical" editable:"true"`
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Romaji string `json:"romaji" editable:"true"`
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English string `json:"english" editable:"true"`
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@ -11,7 +11,7 @@ type AnimeTitle struct {
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}
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// ByUser returns the preferred title for the given user.
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func (title *AnimeTitle) ByUser(user *User) string {
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func (title *MediaTitle) ByUser(user *User) string {
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if user == nil {
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return title.Canonical
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}
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@ -10,8 +10,8 @@ import (
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// Person represents a person in real life.
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type Person struct {
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Name PersonName `json:"name" editable:"true"`
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Image PersonImage `json:"image"`
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Name PersonName `json:"name" editable:"true"`
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Image Image `json:"image"`
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hasID
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hasPosts
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@ -33,7 +33,7 @@ func NewPerson() *Person {
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}
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}
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// Link ...
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// Link returns the path to the person.
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func (person *Person) Link() string {
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return "/person/" + person.ID
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}
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@ -1,4 +0,0 @@
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package arn
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// PersonImage ...
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type PersonImage CharacterImage
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@ -1,178 +0,0 @@
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# Code Style
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This document is only meant to teach you the code style used in this project and will not explain *why* this coding style is used.
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* [Tabs vs Spaces](#tabs-vs-spaces)
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* [Empty line between blocks and statements](#empty-line-between-blocks-and-statements)
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* [Empty line between commented blocks](#empty-line-between-commented-blocks)
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* [Variable names](#variable-names)
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* [Types at the top](#types-at-the-top)
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* [Private fields at the end of a struct](#private-fields-at-the-end-of-a-struct)
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* [Don't comment out outdated code](#dont-comment-out-outdated-code)
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* [Comments start with space and uppercase](#comments-start-with-space-and-uppercase)
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* [Package names](#package-names)
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* [Use gofmt](#use-gofmt)
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* [Code editor](#code-editor)
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## Tabs vs Spaces
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Use tabs for indentation and spaces for alignment:
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```go
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type AnimeTitle struct {
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Romaji string
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English string
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Japanese string
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Canonical string
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Synonyms []string
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}
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```
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## Empty line between blocks and statements
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Bad:
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```go
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func() {
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if true {
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// Block 1
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}
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if true {
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// Block 2
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}
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doSomething()
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doSomething()
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if true {
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// Block 3
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}
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}
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```
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Good:
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```go
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func() {
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if true {
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// Block 1
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}
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if true {
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// Block 2
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}
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doSomething()
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doSomething()
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if true {
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// Block 3
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}
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}
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```
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## Empty line between commented blocks
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A commented block is a sequence of lines preceded by a descriptive comment. Commented blocks should be treated as normal blocks and therefore require newlines separating them from other blocks.
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Bad:
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```go
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func(a int, b int) int {
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// Add one to a and b
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a++
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b++
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// Calculate c as the sum of a and b
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c = a + b
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// Return c squared
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return c * c
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}
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```
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Good:
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```go
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func(a int, b int) int {
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// Add one to a and b
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a++
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b++
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// Calculate c as the sum of a and b
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c = a + b
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// Return c squared
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return c * c
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}
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```
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## Variable names
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Variables are written in `camelCase` and should clearly state what they contain, preferably with no abbreviations. Common short names like `id` and `url` are allowed.
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Iterator variables in loops are an exception to this rule and can be 1-letter, non-significant variable names, usually `i` and `j`. `index` is also quite common.
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## Early returns
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Do not wrap a whole function in 1 if-block to check parameters. Use early returns.
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Bad:
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```go
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func DoSomething(a string, b string) {
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if a != "" && b != "" {
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doIt(a, b)
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}
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}
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```
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Good:
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```go
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func DoSomething(a string, b string) {
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if a == "" || b == "" {
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return
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}
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doIt(a, b)
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}
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```
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## Types at the top
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`type` definitions should be placed at the very top of your files. Variables, constants, interface implementation assertions and the `package` statement are the only constructs allowed above `type` definitions.
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## Private fields at the end of a struct
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This is not an absolute rule but try to keep private fields at the end of a struct.
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```go
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type MyType struct {
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PublicA string
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PublicB string
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PublicC string
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privateA int
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}
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```
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## Don't comment out outdated code
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You should delete outdated code instead of commenting it out. Comments should be used for explanation of existing code and outdated code is saved in the git history anyway if you ever need it (in most cases outdated code is never re-used).
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## Comments start with space and uppercase
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Example:
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```go
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// This comment starts with a space and an uppercase letter.
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```
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## Package names
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Package names should be short lowercase identifiers and tests should be written using the black box pattern. Black box testing can be enabled by adding the suffix `_test` to the package names in `*_test.go` files. It will enable you to test your library like it would be used by another developer, without internal access to private variables.
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## Use gofmt
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Your IDE should automatically call `gofmt` to format your code every time you save the file.
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## Code editor
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It is highly recommended to use [Visual Studio Code](https://code.visualstudio.com/) as it has an excellent Go plugin and the repository includes workspace settings to get you started quickly.
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// if err != nil {
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// if strings.Contains(err.Error(), "not found") {
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// anime = &arn.Anime{
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// Title: &arn.AnimeTitle{},
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// Title: &arn.MediaTitle{},
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// }
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// } else {
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// panic(err)
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