Improved recommendations
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4344da7752
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@ -1,6 +1,7 @@
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package recommended
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import (
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"fmt"
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"net/http"
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"sort"
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@ -9,7 +10,10 @@ import (
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"github.com/animenotifier/notify.moe/components"
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)
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const maxRecommendations = 20
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const (
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maxRecommendations = 20
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worstGenreCount = 5
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)
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// Anime shows a list of recommended anime.
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func Anime(ctx *aero.Context) string {
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@ -23,15 +27,16 @@ func Anime(ctx *aero.Context) string {
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animeList := user.AnimeList()
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genreItems := animeList.Genres()
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genreAffinity := map[string]float64{}
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worstGenres := []string{}
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for genre, animeListItems := range genreItems {
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affinity := 0.0
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for _, item := range animeListItems {
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if item.Status == arn.AnimeListStatusDropped {
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affinity -= 5.0
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continue
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}
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// if item.Status == arn.AnimeListStatusDropped {
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// affinity -= 5.0
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// continue
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// }
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if item.Rating.Overall != 0 {
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affinity += item.Rating.Overall
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@ -41,8 +46,19 @@ func Anime(ctx *aero.Context) string {
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}
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genreAffinity[genre] = affinity
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worstGenres = append(worstGenres, genre)
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}
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sort.Slice(worstGenres, func(i, j int) bool {
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return genreAffinity[worstGenres[i]] < genreAffinity[worstGenres[j]]
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})
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if len(worstGenres) > worstGenreCount {
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worstGenres = worstGenres[:worstGenreCount]
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}
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fmt.Println(worstGenres)
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// Get all anime
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recommendations := arn.AllAnime()
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@ -51,6 +67,11 @@ func Anime(ctx *aero.Context) string {
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// Calculate affinity for each anime
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for _, anime := range recommendations {
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// Skip anime that are upcoming
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if anime.Status == "upcoming" {
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continue
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}
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// Skip anime from my list (except planned anime)
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existing := animeList.Find(anime.ID)
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@ -58,26 +79,41 @@ func Anime(ctx *aero.Context) string {
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continue
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}
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affinity[anime.ID] = float64(anime.Popularity.Total())
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// Skip anime that don't have one of the top genres for that user
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worstGenreFound := false
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// animeGenresAffinity := 0.0
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for _, genre := range anime.Genres {
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if arn.Contains(worstGenres, genre) {
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worstGenreFound = true
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break
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}
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}
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// if len(anime.Genres) > 0 {
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// for _, genre := range anime.Genres {
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// if genreAffinity[genre] > animeGenresAffinity {
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// animeGenresAffinity = genreAffinity[genre]
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// }
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// }
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if worstGenreFound {
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continue
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}
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// animeGenresAffinity = animeGenresAffinity / float64(len(anime.Genres))
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// }
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animeAffinity := 0.0
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// affinity[anime.ID] = animeGenresAffinity
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// Planned anime go higher
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if existing != nil && existing.Status == arn.AnimeListStatusPlanned {
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animeAffinity += 75.0
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}
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animeAffinity += float64(anime.Popularity.Total())
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affinity[anime.ID] = animeAffinity
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}
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// Sort
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sort.Slice(recommendations, func(i, j int) bool {
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return affinity[recommendations[i].ID] > affinity[recommendations[j].ID]
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affinityA := affinity[recommendations[i].ID]
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affinityB := affinity[recommendations[j].ID]
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if affinityA == affinityB {
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return recommendations[i].Title.Canonical < recommendations[j].Title.Canonical
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}
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return affinityA > affinityB
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})
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// Take the top 10
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