Calculate average color of images
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@ -8,7 +8,7 @@ component Anime(anime *arn.Anime, listItem *arn.AnimeListItem, tracks []*arn.Sou
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component AnimeMainColumn(anime *arn.Anime, listItem *arn.AnimeListItem, tracks []*arn.SoundTrack, episodes []*arn.AnimeEpisode, user *arn.User)
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.anime-header(data-id=anime.ID)
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a.anime-image-container.mountable(href=anime.ImageLink("original"), target="_blank")
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img.anime-cover-image.lazy(data-src=anime.ImageLink("large"), data-webp="true", alt=anime.Title.ByUser(user))
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img.anime-cover-image.lazy(data-src=anime.ImageLink("large"), data-webp="true", data-color=anime.Image.AverageColor, alt=anime.Title.ByUser(user))
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.space
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@ -0,0 +1,106 @@
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package main
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import (
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"bytes"
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"flag"
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"fmt"
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"image"
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"io/ioutil"
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"os"
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"path"
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"github.com/animenotifier/arn"
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"github.com/fatih/color"
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)
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func main() {
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color.Yellow("Updating anime image average colors")
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defer arn.Node.Close()
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defer color.Green("Finished.")
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// Parse flags
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var animeID string
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flag.StringVar(&animeID, "id", "", "ID of the anime that you want to refresh")
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flag.Parse()
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// Refresh 1 anime in case ID was specified
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if animeID != "" {
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anime, _ := arn.GetAnime(animeID)
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if anime != nil {
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work(anime)
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}
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return
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}
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// Otherwise refresh all anime
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for anime := range arn.StreamAnime() {
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work(anime)
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}
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}
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// work refreshes the average color of the given anime.
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func work(anime *arn.Anime) {
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base := path.Join(arn.Root, "/images/anime/small/", anime.ID)
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if _, err := os.Stat(base + ".jpg"); err != nil {
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color.Red(err.Error())
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return
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}
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update(anime, base+".jpg")
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}
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// update expects a file to load as image for the anime and update the average color.
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func update(anime *arn.Anime, filePath string) {
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fmt.Println(anime.ID, anime)
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// Load
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data, err := ioutil.ReadFile(filePath)
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if err != nil {
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color.Red(err.Error())
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return
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}
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// Decode
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img, _, err := image.Decode(bytes.NewReader(data))
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if err != nil {
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color.Red(err.Error())
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return
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}
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width := img.Bounds().Dx()
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height := img.Bounds().Dy()
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totalR := uint64(0)
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totalG := uint64(0)
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totalB := uint64(0)
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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r, g, b, _ := img.At(x, y).RGBA()
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totalR += uint64(r)
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totalG += uint64(g)
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totalB += uint64(b)
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}
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}
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pixels := uint64(width * height)
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const max = float64(65535)
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averageR := float64(totalR/pixels) / max
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averageG := float64(totalG/pixels) / max
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averageB := float64(totalB/pixels) / max
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h, s, l := arn.RGBToHSL(averageR, averageG, averageB)
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anime.Image.AverageColor.Hue = h
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anime.Image.AverageColor.Saturation = s
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anime.Image.AverageColor.Lightness = l
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anime.Save()
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}
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@ -536,6 +536,11 @@ export class AnimeNotifier {
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}
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lazyLoadImage(element: HTMLImageElement) {
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if(element.dataset.color) {
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element.style.backgroundColor = element.dataset.color
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this.elementFound.queue(element)
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}
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// Once the image becomes visible, load it
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element["became visible"] = () => {
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let dataSrc = element.dataset.src
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