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package main
import (
"bytes"
"fmt"
"image"
"image/color"
_ "image/jpeg"
"image/png"
"io/ioutil"
"os"
)
func main() {
data, err := ioutil.ReadFile("input.jpg")
if err != nil {
panic(err)
}
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img, _, err := image.Decode(bytes.NewReader(data))
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if err != nil {
panic(err)
}
improved := ImproveQuality(img)
f, err := os.Create("output.png")
if err != nil {
panic(err)
}
defer f.Close()
png.Encode(f, improved)
}
// Pixel ...
type Pixel struct {
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X int
Y int
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}
// Area ...
type Area struct {
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Pixels []Pixel
totalR uint64
totalG uint64
totalB uint64
totalA uint64
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}
// Add ...
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func (area *Area) Add(x, y int, r, g, b, a uint32) {
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area.Pixels = append(area.Pixels, Pixel{
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X: x,
Y: y,
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})
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area.totalR += uint64(r)
area.totalG += uint64(g)
area.totalB += uint64(b)
area.totalA += uint64(a)
}
// AverageColor ...
func (area *Area) AverageColor() color.Color {
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if len(area.Pixels) == 0 {
return color.Transparent
}
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return color.RGBA64{
R: uint16(area.totalR / uint64(len(area.Pixels))),
G: uint16(area.totalG / uint64(len(area.Pixels))),
B: uint16(area.totalB / uint64(len(area.Pixels))),
A: uint16(area.totalA / uint64(len(area.Pixels))),
}
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}
const (
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tolerance = uint32(3000)
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)
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func diffAbs(a uint32, b uint32) uint32 {
if a > b {
return a - b
}
return b - a
}
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// ImproveQuality returns the average color of an image in HSL format.
func ImproveQuality(img image.Image) *image.NRGBA {
width := img.Bounds().Dx()
height := img.Bounds().Dy()
clone := image.NewNRGBA(image.Rect(0, 0, width, height))
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areas := []*Area{}
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areaIndexMap := make([]int, width*height)
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for x := 0; x < width; x++ {
for y := 0; y < height; y++ {
color := img.At(x, y)
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r, g, b, a := color.RGBA()
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areaIndex := -1
// Find similar area
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for i := 0; i < len(areas); i++ {
area := areas[i]
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avgR, avgG, avgB, _ := area.AverageColor().RGBA()
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// Is the color similar?
if diffAbs(r, avgR) <= tolerance && diffAbs(g, avgG) <= tolerance && diffAbs(b, avgB) <= tolerance {
areaIndex = i
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break
}
}
// Insert new area
if areaIndex == -1 {
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areaIndex = len(areas)
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areas = append(areas, &Area{})
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}
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areaIndexMap[y*width+x] = areaIndex
areas[areaIndex].Add(x, y, r, g, b, a)
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}
}
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fmt.Println(len(areas), "areas")
// Reduce noise
noiseCount := 0
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for areaIndex, area := range areas {
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noisePixelIndices := []int{}
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areaSurroundedBy := map[int]int{}
for i := 0; i < len(area.Pixels); i++ {
// If pixel is surrounded by 4 different areas, remove it
pixel := area.Pixels[i]
x := pixel.X
y := pixel.Y
left := areaIndex
right := areaIndex
top := areaIndex
bottom := areaIndex
if x > 0 {
left = areaIndexMap[y*width+(x-1)]
}
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if x < width-1 {
right = areaIndexMap[y*width+(x+1)]
}
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if y > 0 {
top = areaIndexMap[(y-1)*width+x]
}
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if y < height-1 {
bottom = areaIndexMap[(y+1)*width+x]
}
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differentNeighbors := 0
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if left != areaIndex {
differentNeighbors++
}
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if right != areaIndex {
differentNeighbors++
}
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if top != areaIndex {
differentNeighbors++
}
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if bottom != areaIndex {
differentNeighbors++
}
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// Determine surrounding area
areaIndexScore := map[int]int{}
areaIndexScore[left]++
areaIndexScore[right]++
areaIndexScore[top]++
areaIndexScore[bottom]++
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areaSurroundedBy[left]++
areaSurroundedBy[right]++
areaSurroundedBy[top]++
areaSurroundedBy[bottom]++
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newAreaIndex := -1
bestScore := 0
for checkIndex, score := range areaIndexScore {
if score > bestScore {
bestScore = score
newAreaIndex = checkIndex
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}
}
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if differentNeighbors >= 3 && bestScore >= 3 {
noiseCount++
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noisePixelIndices = append(noisePixelIndices, i)
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// Add to surrounding area
r, g, b, a := img.At(x, y).RGBA()
areas[newAreaIndex].Add(x, y, r, g, b, a)
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area.totalR -= uint64(r)
area.totalG -= uint64(g)
area.totalB -= uint64(b)
area.totalA -= uint64(a)
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}
}
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// Remove noise pixels
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offset := 0
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for _, removal := range noisePixelIndices {
index := removal - offset
area.Pixels = append(area.Pixels[:index], area.Pixels[index+1:]...)
offset++
}
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// // Determine surrounding area
// surroundingAreaIndex := -1
// bestScore := 0
// for checkIndex, score := range areaSurroundedBy {
// if score > bestScore && checkIndex != areaIndex {
// bestScore = score
// surroundingAreaIndex = checkIndex
// }
// }
// surroundingArea := areas[surroundingAreaIndex]
// if areaIndex != surroundingAreaIndex && len(surroundingArea.Pixels) > len(area.Pixels)*2 {
// // const surroundTolerance = 5000
// // r1, g1, b1, a1 := area.AverageColor().RGBA()
// // r2, g2, b2, a2 := surroundingArea.AverageColor().RGBA()
// // if diffAbs(r1, r2) < surroundTolerance && diffAbs(g1, g2) < surroundTolerance && diffAbs(b1, b2) < surroundTolerance && diffAbs(a1, a2) < surroundTolerance {
// // // fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(surroundingArea.Pixels))
// // // Add pixels to surrounding area
// // for _, pixel := range area.Pixels {
// // r, g, b, a := img.At(pixel.X, pixel.Y).RGBA()
// // surroundingArea.Add(pixel.X, pixel.Y, r, g, b, a)
// // }
// // // Remove this area
// // area.Pixels = nil
// // area.totalR = 0
// // area.totalG = 0
// // area.totalB = 0
// // area.totalA = 0
// // }
// }
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}
fmt.Println(noiseCount, "noise pixels")
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pixelCount := 0
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for _, area := range areas {
pixelCount += len(area.Pixels)
}
fmt.Println(pixelCount, "pixels", width*height)
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// Build image from areas
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for _, area := range areas {
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avgColor := area.AverageColor()
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for _, pixel := range area.Pixels {
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clone.Set(pixel.X, pixel.Y, avgColor)
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}
}
return clone
}