package main import ( "bytes" "fmt" "image" "image/color" _ "image/jpeg" "image/png" "io/ioutil" "os" ) func main() { data, err := ioutil.ReadFile("input.jpg") if err != nil { panic(err) } img, _, err := image.Decode(bytes.NewReader(data)) if err != nil { panic(err) } improved := ImproveQuality(img) f, err := os.Create("output.png") if err != nil { panic(err) } defer f.Close() png.Encode(f, improved) } // Pixel ... type Pixel struct { X int Y int } // Area ... type Area struct { Pixels []Pixel totalR uint64 totalG uint64 totalB uint64 totalA uint64 } // Add ... func (area *Area) Add(x, y int, r, g, b, a uint32) { area.Pixels = append(area.Pixels, Pixel{ X: x, Y: y, }) area.totalR += uint64(r) area.totalG += uint64(g) area.totalB += uint64(b) area.totalA += uint64(a) } // AverageColor ... func (area *Area) AverageColor() color.Color { if len(area.Pixels) == 0 { return color.Transparent } return color.RGBA64{ R: uint16(area.totalR / uint64(len(area.Pixels))), G: uint16(area.totalG / uint64(len(area.Pixels))), B: uint16(area.totalB / uint64(len(area.Pixels))), A: uint16(area.totalA / uint64(len(area.Pixels))), } } const ( tolerance = uint32(3000) ) func diffAbs(a uint32, b uint32) uint32 { if a > b { return a - b } return b - a } // ImproveQuality returns the average color of an image in HSL format. func ImproveQuality(img image.Image) *image.NRGBA { width := img.Bounds().Dx() height := img.Bounds().Dy() clone := image.NewNRGBA(image.Rect(0, 0, width, height)) areas := []*Area{} areaIndexMap := make([]int, width*height) for x := 0; x < width; x++ { for y := 0; y < height; y++ { color := img.At(x, y) r, g, b, a := color.RGBA() areaIndex := -1 // Find similar area for i := 0; i < len(areas); i++ { area := areas[i] avgR, avgG, avgB, _ := area.AverageColor().RGBA() // Is the color similar? if diffAbs(r, avgR) <= tolerance && diffAbs(g, avgG) <= tolerance && diffAbs(b, avgB) <= tolerance { areaIndex = i break } } // Insert new area if areaIndex == -1 { areaIndex = len(areas) areas = append(areas, &Area{}) } areaIndexMap[y*width+x] = areaIndex areas[areaIndex].Add(x, y, r, g, b, a) } } fmt.Println(len(areas), "areas") // Reduce noise noiseCount := 0 for areaIndex, area := range areas { noisePixelIndices := []int{} areaSurroundedBy := map[int]int{} for i := 0; i < len(area.Pixels); i++ { // If pixel is surrounded by 4 different areas, remove it pixel := area.Pixels[i] x := pixel.X y := pixel.Y left := areaIndex right := areaIndex top := areaIndex bottom := areaIndex if x > 0 { left = areaIndexMap[y*width+(x-1)] } if x < width-1 { right = areaIndexMap[y*width+(x+1)] } if y > 0 { top = areaIndexMap[(y-1)*width+x] } if y < height-1 { bottom = areaIndexMap[(y+1)*width+x] } differentNeighbors := 0 if left != areaIndex { differentNeighbors++ } if right != areaIndex { differentNeighbors++ } if top != areaIndex { differentNeighbors++ } if bottom != areaIndex { differentNeighbors++ } // Determine surrounding area areaIndexScore := map[int]int{} areaIndexScore[left]++ areaIndexScore[right]++ areaIndexScore[top]++ areaIndexScore[bottom]++ areaSurroundedBy[left]++ areaSurroundedBy[right]++ areaSurroundedBy[top]++ areaSurroundedBy[bottom]++ newAreaIndex := -1 bestScore := 0 for checkIndex, score := range areaIndexScore { if score > bestScore { bestScore = score newAreaIndex = checkIndex } } if differentNeighbors >= 3 && bestScore >= 3 { noiseCount++ noisePixelIndices = append(noisePixelIndices, i) // Add to surrounding area r, g, b, a := img.At(x, y).RGBA() areas[newAreaIndex].Add(x, y, r, g, b, a) area.totalR -= uint64(r) area.totalG -= uint64(g) area.totalB -= uint64(b) area.totalA -= uint64(a) } } // Remove noise pixels offset := 0 for _, removal := range noisePixelIndices { index := removal - offset area.Pixels = append(area.Pixels[:index], area.Pixels[index+1:]...) offset++ } // // Determine surrounding area // surroundingAreaIndex := -1 // bestScore := 0 // for checkIndex, score := range areaSurroundedBy { // if score > bestScore && checkIndex != areaIndex { // bestScore = score // surroundingAreaIndex = checkIndex // } // } // surroundingArea := areas[surroundingAreaIndex] // if areaIndex != surroundingAreaIndex && len(surroundingArea.Pixels) > len(area.Pixels)*2 { // // const surroundTolerance = 5000 // // r1, g1, b1, a1 := area.AverageColor().RGBA() // // r2, g2, b2, a2 := surroundingArea.AverageColor().RGBA() // // if diffAbs(r1, r2) < surroundTolerance && diffAbs(g1, g2) < surroundTolerance && diffAbs(b1, b2) < surroundTolerance && diffAbs(a1, a2) < surroundTolerance { // // // fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(surroundingArea.Pixels)) // // // Add pixels to surrounding area // // for _, pixel := range area.Pixels { // // r, g, b, a := img.At(pixel.X, pixel.Y).RGBA() // // surroundingArea.Add(pixel.X, pixel.Y, r, g, b, a) // // } // // // Remove this area // // area.Pixels = nil // // area.totalR = 0 // // area.totalG = 0 // // area.totalB = 0 // // area.totalA = 0 // // } // } } fmt.Println(noiseCount, "noise pixels") pixelCount := 0 for _, area := range areas { pixelCount += len(area.Pixels) } fmt.Println(pixelCount, "pixels", width*height) // Build image from areas for _, area := range areas { avgColor := area.AverageColor() for _, pixel := range area.Pixels { clone.Set(pixel.X, pixel.Y, avgColor) } } return clone }