1.6 KiB
1.6 KiB
title | tags | created | published |
---|---|---|---|
Blender | note troubleshooting | 2024-02-05T14:03:13Z | true |
Basics
Add | Shift A |
Grab | G |
Rotate | R |
Scale | S |
Extrude | E |
Inset | I |
Bevel | Ctrl B |
Loop cut | Ctrl R |
Fill | F |
Merge | M |
Apply | Ctrl A |
Join | Ctrl J |
Parent | Ctrl P |
Grab on X axis | G X |
Grab on YZ plane | G Shift X |
Slide | G G |
Vision
Hide | H |
Unhide | Alt H |
Focus | Num . |
Focus region | Shift B |
Focus all | Home |
Isolate | / |
Viewpoint menu | ~ |
Modes
Vertex mode | 1 |
Edge mode | 2 |
Face mode | 3 |
Troubleshooting
How to rename something?
You can rename objects with F2 but in many other places you need to double click the name with your mouse.
What is neutral_bone?
When you export a rigged model with Blender in glTF format, you will sometimes notice a neutral_bone
in the exported data.
This is because some vertices were not assigned a vertex group.
In edit mode, go to Select > Select all by trait > Ungrouped vertices
to find the problematic vertices and delete them.