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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
TERM: alacritty
LANG: "en_US.UTF-8"
LC_CTYPE: en_US.UTF-8
#window:
# Window background opacity
#
# Specified in floating number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
#opacity: 1.0
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
#dimensions:
# columns: 0
# lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
#padding:
# x: 0
# y: 0
# Spread additional padding evenly around the terminal content.
#dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background, but no title bar buttons
#decorations: full
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
#title: Alacritty
# Window class (Linux/BSD only):
#class:
# Application instance name
#instance: Alacritty
# General application class
#general: Alacritty
# GTK theme variant (Linux/BSD only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
# Set this to `None` to use the default theme variant.
#gtk_theme_variant: None
#scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
#history: 10000
# Number of lines the viewport will move for every line scrolled when
# scrollback is enabled (history > 0).
#multiplier: 3
# Font configuration
font:
# Normal (roman) font face
normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
family: "UbuntuMono Nerd Font"
# The `style` can be specified to pick a specific face.
style: Regular
# Bold font face
#bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold
# Italic font face
#italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Italic
# Bold italic font face
#bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold Italic
# Point size
size: 14
# Offset is the extra space around each character. `offset.y` can be thought of
# as modifying the line spacing, and `offset.x` as modifying the letter spacing.
#offset:
# x: 0
# y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upwards.
#glyph_offset:
# x: 0
# y: 0
key_bindings:
- { key: F11, action: ToggleFullscreen }
window:
opacity: 1.0
#startup_mode: "Fullscreen"
# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night Bright)
colors:
name: vscode (dark)
author: senpai-10
primary:
background: "#1E1E1E"
foreground: "#D4D4D4"
cursor:
text: "#1d1f21"
cursor: "#cccccc"
normal:
black: "#000000"
red: "#cd3131"
green: "#0dbc79"
yellow: "#e5e510"
blue: "#2472c8"
magenta: "#bc3fbc"
cyan: "#11a8cd"
white: "#e5e5e5"
bright:
black: "#666666"
red: "#f14c4c"
green: "#23d18b"
yellow: "#f5f543"
blue: "#3b8eea"
magenta: "#d670d6"
cyan: "#29b8db"
white: "#e5e5e5"
theme: vscode.dark