# Configuration for Alacritty, the GPU enhanced terminal emulator. # Any items in the `env` entry below will be added as # environment variables. Some entries may override variables # set by alacritty itself. env: # TERM variable # # This value is used to set the `$TERM` environment variable for # each instance of Alacritty. If it is not present, alacritty will # check the local terminfo database and use `alacritty` if it is # available, otherwise `xterm-256color` is used. TERM: alacritty LANG: "en_US.UTF-8" LC_CTYPE: en_US.UTF-8 #window: # Window background opacity # # Specified in floating number from `0.0` to `1.0`. # The value `0.0` is completely transparent and `1.0` is opaque. #opacity: 1.0 # Window dimensions (changes require restart) # # Specified in number of columns/lines, not pixels. # If both are `0`, this setting is ignored. #dimensions: # columns: 0 # lines: 0 # Window position (changes require restart) # # Specified in number of pixels. # If the position is not set, the window manager will handle the placement. #position: # x: 0 # y: 0 # Window padding (changes require restart) # # Blank space added around the window in pixels. This padding is scaled # by DPI and the specified value is always added at both opposing sides. #padding: # x: 0 # y: 0 # Spread additional padding evenly around the terminal content. #dynamic_padding: false # Window decorations # # Values for `decorations`: # - full: Borders and title bar # - none: Neither borders nor title bar # # Values for `decorations` (macOS only): # - transparent: Title bar, transparent background and title bar buttons # - buttonless: Title bar, transparent background, but no title bar buttons #decorations: full # Startup Mode (changes require restart) # # Values for `startup_mode`: # - Windowed # - Maximized # - Fullscreen # # Values for `startup_mode` (macOS only): # - SimpleFullscreen #startup_mode: Windowed # Window title #title: Alacritty # Window class (Linux/BSD only): #class: # Application instance name #instance: Alacritty # General application class #general: Alacritty # GTK theme variant (Linux/BSD only) # # Override the variant of the GTK theme. Commonly supported values are `dark` and `light`. # Set this to `None` to use the default theme variant. #gtk_theme_variant: None #scrolling: # Maximum number of lines in the scrollback buffer. # Specifying '0' will disable scrolling. #history: 10000 # Number of lines the viewport will move for every line scrolled when # scrollback is enabled (history > 0). #multiplier: 3 # Font configuration font: # Normal (roman) font face normal: # Font family # # Default: # - (macOS) Menlo # - (Linux/BSD) monospace # - (Windows) Consolas family: "UbuntuMono Nerd Font" # The `style` can be specified to pick a specific face. style: Regular # Bold font face #bold: # Font family # # If the bold family is not specified, it will fall back to the # value specified for the normal font. #family: monospace # The `style` can be specified to pick a specific face. #style: Bold # Italic font face #italic: # Font family # # If the italic family is not specified, it will fall back to the # value specified for the normal font. #family: monospace # The `style` can be specified to pick a specific face. #style: Italic # Bold italic font face #bold_italic: # Font family # # If the bold italic family is not specified, it will fall back to the # value specified for the normal font. #family: monospace # The `style` can be specified to pick a specific face. #style: Bold Italic # Point size size: 14 # Offset is the extra space around each character. `offset.y` can be thought of # as modifying the line spacing, and `offset.x` as modifying the letter spacing. #offset: # x: 0 # y: 0 # Glyph offset determines the locations of the glyphs within their cells with # the default being at the bottom. Increasing `x` moves the glyph to the right, # increasing `y` moves the glyph upwards. #glyph_offset: # x: 0 # y: 0 key_bindings: - { key: F11, action: ToggleFullscreen } window: opacity: 1.0 #startup_mode: "Fullscreen" # If `true`, bold text is drawn using the bright color variants. #draw_bold_text_with_bright_colors: false # Colors (Tomorrow Night Bright) colors: name: vscode (dark) author: senpai-10 primary: background: "#1E1E1E" foreground: "#D4D4D4" cursor: text: "#1d1f21" cursor: "#cccccc" normal: black: "#000000" red: "#cd3131" green: "#0dbc79" yellow: "#e5e510" blue: "#2472c8" magenta: "#bc3fbc" cyan: "#11a8cd" white: "#e5e5e5" bright: black: "#666666" red: "#f14c4c" green: "#23d18b" yellow: "#f5f543" blue: "#3b8eea" magenta: "#d670d6" cyan: "#29b8db" white: "#e5e5e5" theme: vscode.dark