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# ocean
In-memory key value store that saves your data in JSON format.
```
1
{"name":"User 1"}
2
{"name":"User 2"}
3
{"name":"User 3"}
```
If you like, you can operate on your entire data with classic UNIX tools.
## Installation
```shell
go get git.akyoto.dev/go/ocean
```
## Example
```go
// User data
type User struct {
Name string
}
// Load existing data from ~/.ocean/User.dat
users := ocean.New[User]()
// Store in memory and also store in ~/.ocean/User.dat
users.Set("1", &User{Name: "User 1"})
// Read from memory
first, err := users.Get("1")
// Iterate over all users
for user := range users.All() {
fmt.Println(user.Name)
}
```
In a real project you would usually prefix your collections with a project or company name:
```go
// Data saved to ~/.ocean/google/User.dat
users := ocean.New[User]("google")
```
Disk writes are async and they work like this:
1. Set key and value in memory (sync.Map.Store)
2. Mark the collection as "dirty" (atomic.StoreUint32)
3. Immediately return control to the program
Because a `Set` call doesn't immediately flush the memory to disk, calling `Set` multiple times in a web server request becomes extremely efficient.