42 lines
1.0 KiB
GDScript

class_name MovementComponent
extends Node
@export var move_speed := 4.5
@export var jump_velocity := 4.5
@export var deceleration_speed := 20
var body: Character
var direction: Vector3
var gravity: float
func _ready():
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
body = owner as Character
body.controlled.connect(on_controlled)
func on_controlled(controller: Controller):
controller.direction_changed.connect(on_direction_changed)
controller.jumped.connect(jump)
func _physics_process(delta):
if direction:
body.velocity.x = direction.x * move_speed
body.velocity.z = direction.z * move_speed
else:
body.velocity.x = Math.dampf(body.velocity.x, 0, deceleration_speed * delta)
body.velocity.z = Math.dampf(body.velocity.z, 0, deceleration_speed * delta)
if !body.is_on_floor():
body.velocity.y -= gravity * delta
body.move_and_slide()
func on_direction_changed(new_direction: Vector3):
direction = new_direction
func can_jump() -> bool:
return body.is_on_floor()
func jump():
body.velocity.y = jump_velocity