2024-02-07 22:04:19 +00:00
|
|
|
class_name MovementComponent
|
|
|
|
extends Node
|
|
|
|
|
|
|
|
@export var move_speed := 4.5
|
|
|
|
@export var jump_velocity := 4.5
|
2024-02-23 19:13:46 +00:00
|
|
|
@export var deceleration_speed := 20
|
2024-02-07 22:04:19 +00:00
|
|
|
|
2024-02-15 15:28:27 +00:00
|
|
|
var body: Character
|
2024-02-07 22:04:19 +00:00
|
|
|
var direction: Vector3
|
|
|
|
var gravity: float
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
2024-02-24 14:30:41 +00:00
|
|
|
body = owner as Character
|
|
|
|
body.controlled.connect(on_controlled)
|
|
|
|
|
|
|
|
func on_controlled(controller: Controller):
|
|
|
|
controller.direction_changed.connect(on_direction_changed)
|
|
|
|
controller.jumped.connect(jump)
|
2024-02-07 22:04:19 +00:00
|
|
|
|
|
|
|
func _physics_process(delta):
|
|
|
|
if direction:
|
|
|
|
body.velocity.x = direction.x * move_speed
|
|
|
|
body.velocity.z = direction.z * move_speed
|
|
|
|
else:
|
2024-02-23 19:13:46 +00:00
|
|
|
body.velocity.x = Math.dampf(body.velocity.x, 0, deceleration_speed * delta)
|
|
|
|
body.velocity.z = Math.dampf(body.velocity.z, 0, deceleration_speed * delta)
|
2024-02-07 22:04:19 +00:00
|
|
|
|
|
|
|
if !body.is_on_floor():
|
|
|
|
body.velocity.y -= gravity * delta
|
|
|
|
|
|
|
|
body.move_and_slide()
|
|
|
|
|
|
|
|
func on_direction_changed(new_direction: Vector3):
|
|
|
|
direction = new_direction
|
|
|
|
|
|
|
|
func can_jump() -> bool:
|
|
|
|
return body.is_on_floor()
|
|
|
|
|
|
|
|
func jump():
|
|
|
|
body.velocity.y = jump_velocity
|