16 lines
312 B
GDScript

class_name SkillsComponent
extends Node
var player: Player
func _ready():
player = owner
player.attacked.connect(attack)
func attack():
var area := %MeleeArea as Area3D
await get_tree().create_timer(0.5).timeout
area.monitoring = true
await get_tree().create_timer(0.1).timeout
area.monitoring = false