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[gd_scene load_steps=7 format=3 uid="uid://dl4vcp04t8iyr"]
[ext_resource type="Texture2D" uid="uid://c3wx3cgn8x62m" path="res://assets/particles/particles-single.png" id="1_hhudy"]
[sub_resource type="Curve" id="Curve_dga57"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.66657, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_mxji2"]
curve = SubResource("Curve_dga57")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uyeuh"]
emission_shape = 1
emission_sphere_radius = 0.25
gravity = Vector3(0, 0, 0)
radial_accel_min = -0.5
radial_accel_max = -0.25
tangential_accel_min = 0.25
tangential_accel_max = 0.5
scale_min = 0.1
scale_max = 0.2
color = Color(1, 0.713726, 0.862745, 1)
alpha_curve = SubResource("CurveTexture_mxji2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"]
transparency = 1
blend_mode = 1
cull_mode = 2
shading_mode = 0
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_hhudy")
disable_receive_shadows = true
[sub_resource type="QuadMesh" id="QuadMesh_6nr8a"]
material = SubResource("StandardMaterial3D_gl2xl")
size = Vector2(0.1, 0.1)
[node name="Soul" type="Node3D"]
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
cast_shadow = 0
amount = 2000
lifetime = 0.5
transform_align = 1
trail_lifetime = 0.5
process_material = SubResource("ParticleProcessMaterial_uyeuh")
draw_pass_1 = SubResource("QuadMesh_6nr8a")