[gd_scene load_steps=7 format=3 uid="uid://dl4vcp04t8iyr"] [ext_resource type="Texture2D" uid="uid://c3wx3cgn8x62m" path="res://assets/particles/particles-single.png" id="1_hhudy"] [sub_resource type="Curve" id="Curve_dga57"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.66657, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_mxji2"] curve = SubResource("Curve_dga57") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uyeuh"] emission_shape = 1 emission_sphere_radius = 0.25 gravity = Vector3(0, 0, 0) radial_accel_min = -0.5 radial_accel_max = -0.25 tangential_accel_min = 0.25 tangential_accel_max = 0.5 scale_min = 0.1 scale_max = 0.2 color = Color(1, 0.713726, 0.862745, 1) alpha_curve = SubResource("CurveTexture_mxji2") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"] transparency = 1 blend_mode = 1 cull_mode = 2 shading_mode = 0 specular_mode = 2 vertex_color_use_as_albedo = true albedo_texture = ExtResource("1_hhudy") disable_receive_shadows = true [sub_resource type="QuadMesh" id="QuadMesh_6nr8a"] material = SubResource("StandardMaterial3D_gl2xl") size = Vector2(0.1, 0.1) [node name="Soul" type="Node3D"] [node name="GPUParticles3D" type="GPUParticles3D" parent="."] cast_shadow = 0 amount = 2000 lifetime = 0.5 transform_align = 1 trail_lifetime = 0.5 process_material = SubResource("ParticleProcessMaterial_uyeuh") draw_pass_1 = SubResource("QuadMesh_6nr8a")