2024-02-02 20:12:14 +01:00

32 lines
931 B
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://54qkf5fflkjy"]
[ext_resource type="Material" uid="uid://ddy5gkw0k16dq" path="res://shader/OutlineMaterial.tres" id="1_f8tos"]
[sub_resource type="QuadMesh" id="QuadMesh_7yiqd"]
material = ExtResource("1_f8tos")
flip_faces = true
size = Vector2(2, 2)
[node name="Viewport" type="SubViewportContainer"]
visible = false
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
[node name="SubViewport" type="SubViewport" parent="."]
handle_input_locally = false
size = Vector2i(960, 540)
render_target_update_mode = 0
[node name="PostProcessing" type="MeshInstance3D" parent="SubViewport"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 10)
visible = false
extra_cull_margin = 16384.0
mesh = SubResource("QuadMesh_7yiqd")
skeleton = NodePath("../../../CameraPivot/Camera")