[gd_scene load_steps=3 format=3 uid="uid://54qkf5fflkjy"] [ext_resource type="Material" uid="uid://ddy5gkw0k16dq" path="res://shader/OutlineMaterial.tres" id="1_f8tos"] [sub_resource type="QuadMesh" id="QuadMesh_7yiqd"] material = ExtResource("1_f8tos") flip_faces = true size = Vector2(2, 2) [node name="Viewport" type="SubViewportContainer"] visible = false texture_filter = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="SubViewport" type="SubViewport" parent="."] handle_input_locally = false size = Vector2i(960, 540) render_target_update_mode = 0 [node name="PostProcessing" type="MeshInstance3D" parent="SubViewport"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 10) visible = false extra_cull_margin = 16384.0 mesh = SubResource("QuadMesh_7yiqd") skeleton = NodePath("../../../CameraPivot/Camera")