🎮 Godot + Go = MMO. 80 Commits
2024-02-13 13:49:28 +01:00
client Improved respawn 2024-02-13 13:49:28 +01:00
server Implemented basic hashing 2024-01-30 12:50:47 +01:00
stresstest Improved UI 2024-01-25 12:10:29 +01:00
.gitattributes Removed Git LFS 2024-02-02 20:12:14 +01:00
.gitignore Removed Git LFS 2024-02-02 20:12:14 +01:00
project.code-workspace Added godot cache to excluded folders 2024-01-29 11:27:26 +01:00
README.md Updated README 2024-02-10 10:19:35 +01:00

bom

An attempt at highly efficient networking between Go servers and Godot clients.

Assets

Git LFS is not suited for hosting large files because it keeps the entire history on the server. There is git lfs prune for the client side, but we need it on the server side and this functionality simply does not exist.

Therefore the client/assets directory needs to be downloaded separately. Download link will be here in the future.

Features

  • UDP based messaging
  • Third person camera
  • Cloth attachments
  • Grass shader
  • Water shader
  • Settings UI

License

Please see the license documentation.

© 2024 Eduard Urbach