camera
|
Refactored server flow
|
2024-01-29 17:51:31 +01:00 |
character
|
Implemented jumps
|
2024-01-26 22:45:26 +01:00 |
enemy
|
Improved network communication
|
2024-01-24 20:57:31 +01:00 |
network
|
Implemented basic hashing
|
2024-01-30 12:50:47 +01:00 |
player
|
Added player base model
|
2024-01-30 22:02:38 +01:00 |
shader
|
Split client and server
|
2024-01-24 00:09:50 +01:00 |
ui
|
Improved reconnect flow
|
2024-01-29 23:16:06 +01:00 |
world
|
Improved reconnect flow
|
2024-01-29 23:16:06 +01:00 |
Global.gd
|
Improved main scene code
|
2024-01-29 12:32:06 +01:00 |
Main.gd
|
Improved reconnect flow
|
2024-01-29 23:16:06 +01:00 |
Main.tscn
|
Improved reconnect flow
|
2024-01-29 23:16:06 +01:00 |
project.godot
|
Improved main scene code
|
2024-01-29 12:32:06 +01:00 |