Added player base model
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parent
40070557b7
commit
3e2329c3b9
@ -1,11 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://2lcnu3dy54lx"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_8gebs"]
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[ext_resource type="PackedScene" uid="uid://dglu2uaewno0p" path="res://player/model/FemaleBase.blend" id="2_24ena"]
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[ext_resource type="PackedScene" uid="uid://2bbycjulf00g" path="res://character/health/HealthComponent.tscn" id="2_np5ag"]
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[sub_resource type="PrismMesh" id="PrismMesh_y7abh"]
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size = Vector3(0.5, 1.6, 0.5)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2f50n"]
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radius = 0.25
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height = 1.6
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@ -16,9 +14,8 @@ model = NodePath("Model")
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[node name="Model" type="Node3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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mesh = SubResource("PrismMesh_y7abh")
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[node name="FemaleBase" parent="Model" instance=ExtResource("2_24ena")]
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transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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50
client/player/model/FemaleBase.blend.import
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50
client/player/model/FemaleBase.blend.import
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@ -0,0 +1,50 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dglu2uaewno0p"
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path="res://.godot/imported/FemaleBase.blend-ffb0211788dfb291cbc8516269a785f5.scn"
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[deps]
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source_file="res://player/model/FemaleBase.blend"
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dest_files=["res://.godot/imported/FemaleBase.blend-ffb0211788dfb291cbc8516269a785f5.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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