Improved water heightmap
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@ -5,6 +5,7 @@
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_f06x4"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7t3c8"]
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seamless = true
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noise = SubResource("FastNoiseLite_f06x4")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d0hd3"]
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