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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c6kk0k4jvuh4q"]
[ext_resource type="Shader" path="res://world/water/Water.gdshader" id="1_uj7oj"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_f06x4"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7t3c8"]
seamless = true
noise = SubResource("FastNoiseLite_f06x4")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d0hd3"]
noise_type = 3
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rcc52"]
seamless = true
as_normal_map = true
bump_strength = 1.5
noise = SubResource("FastNoiseLite_d0hd3")
[resource]
render_priority = 0
shader = ExtResource("1_uj7oj")
shader_parameter/color = Color(0.054902, 0.286275, 0.619608, 1)
shader_parameter/fresnel_color = Color(0.141176, 0.447059, 0.901961, 1)
shader_parameter/fresnel_reduction = 5.0
shader_parameter/roughness = 0.02
shader_parameter/height_scale = 0.0
shader_parameter/noise_scale = 0.5
shader_parameter/height_map = SubResource("NoiseTexture2D_7t3c8")
shader_parameter/normal_map = SubResource("NoiseTexture2D_rcc52")