Added controller activation signal
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@ -10,10 +10,13 @@ var direction: Vector3
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var gravity: float
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func _ready():
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body = owner as Character
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body.controller.direction_changed.connect(on_direction_changed)
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body.controller.jumped.connect(jump)
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gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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body = owner as Character
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body.controlled.connect(on_controlled)
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func on_controlled(controller: Controller):
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controller.direction_changed.connect(on_direction_changed)
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controller.jumped.connect(jump)
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func _physics_process(delta):
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if direction:
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