Improved player manager
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parent
0b988f58cf
commit
75801e21fd
@ -2,6 +2,7 @@ extends Node
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var camera: Camera3D
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var player: Player
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var players: PlayerManager
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var instance_id := OS.get_process_id() % 4
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var username := "user%d" % instance_id
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var account_id: String
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@ -21,9 +21,9 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
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var player := spawn_player()
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var player := spawn_player(player_id)
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player.position = server_position
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player.set_character_name(player_id)
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player.set_character_name(player_name)
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if player_id == Global.account_id:
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Global.player = player
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@ -35,7 +35,8 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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player.controller.character = player
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player.add_child(player.controller)
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func spawn_player() -> Player:
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func spawn_player(id: String) -> Player:
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var player = player_scene.instantiate()
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%Players.add_child(player)
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player.id = id
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%Players.add(player)
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return player
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@ -13,5 +13,5 @@ func on_jump():
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_id := data.get_string_from_ascii()
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var player := %Players.get_node(player_id)
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var player := Global.players.get_player(player_id)
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player.jump()
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@ -15,7 +15,7 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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# var y := buffer.get_float()
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var z := buffer.get_float()
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var player := %Players.get_node(player_id)
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var player := Global.players.get_player(player_id)
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var controller := player.controller as ProxyController
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controller.server_position.x = x
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controller.server_position.z = z
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@ -3,10 +3,4 @@ extends PacketHandler
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_id := data.get_string_from_ascii()
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print("[%s] Remove player: %s" % [Global.username, player_id])
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var player := %Players.get_node(player_id)
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if is_instance_valid(player):
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player.queue_free()
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else:
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push_warning("PlayerRemove: Player with ID %s doesn't exist")
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%Players.remove(player_id)
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@ -1,6 +1,8 @@
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class_name Player
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extends Character
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var id: String
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func set_character_name(new_name: String):
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name = new_name
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get_node("Label").text = name
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://b40y7iuskv1ar"]
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[gd_scene load_steps=21 format=3 uid="uid://b40y7iuskv1ar"]
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[ext_resource type="Script" path="res://Game.gd" id="1_uxop2"]
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[ext_resource type="Script" path="res://network/Client.gd" id="2_00qe8"]
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@ -17,6 +17,7 @@
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[ext_resource type="PackedScene" uid="uid://cb2t7bvvf3gwh" path="res://enemy/slime/Slime.tscn" id="13_hdbbd"]
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[ext_resource type="PackedScene" uid="uid://dagn5bf7ou3sd" path="res://ui/UI.tscn" id="14_ofk4r"]
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[ext_resource type="Script" path="res://camera/Camera.gd" id="15_ym3qc"]
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[ext_resource type="Script" path="res://world/PlayerManager.gd" id="16_sjldq"]
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[ext_resource type="Material" uid="uid://ddy5gkw0k16dq" path="res://shader/OutlineMaterial.tres" id="16_srvfy"]
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[sub_resource type="QuadMesh" id="QuadMesh_7yiqd"]
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@ -60,6 +61,7 @@ packet_type = 11
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[node name="PlayerMove" type="Node" parent="Client"]
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script = ExtResource("7_6xfox")
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delay = null
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packet_type = 12
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[node name="PlayerJump" type="Node" parent="Client"]
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@ -104,6 +106,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.53558, 1.28057, -0.306177)
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[node name="Players" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("16_sjldq")
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[node name="UI" parent="." instance=ExtResource("14_ofk4r")]
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18
client/world/PlayerManager.gd
Normal file
18
client/world/PlayerManager.gd
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@ -0,0 +1,18 @@
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class_name PlayerManager
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extends Node3D
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var players = {}
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func _ready():
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Global.players = self
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func add(player: Player):
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add_child(player)
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players[player.id] = player
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func get_player(id: String) -> Player:
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return players[id] as Player
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func remove(id: String):
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players[id].queue_free()
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players.erase(id)
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