19 lines
313 B
GDScript

class_name PlayerManager
extends Node3D
var players = {}
func _ready():
Global.players = self
func add(player: Player):
add_child(player)
players[player.id] = player
func get_player(id: String) -> Player:
return players[id] as Player
func remove(id: String):
players[id].queue_free()
players.erase(id)