Improved respawn

This commit is contained in:
2024-02-13 13:49:28 +01:00
parent bbef2a0a4a
commit 4c1d8ab877
7 changed files with 75 additions and 25 deletions

View File

@ -1,11 +1,11 @@
[gd_scene load_steps=13 format=3 uid="uid://cb2t7bvvf3gwh"]
[gd_scene load_steps=14 format=3 uid="uid://cb2t7bvvf3gwh"]
[ext_resource type="PackedScene" uid="uid://b358op5h1y83m" path="res://assets/slime/Slime.blend" id="1_1h1hj"]
[ext_resource type="Script" path="res://enemy/Enemy.gd" id="1_r5888"]
[ext_resource type="PackedScene" uid="uid://2bbycjulf00g" path="res://player/health/HealthComponent.tscn" id="2_fsqxc"]
[ext_resource type="PackedScene" uid="uid://x102pryt2s5a" path="res://player/movement/MovementComponent.tscn" id="3_2phqx"]
[ext_resource type="PackedScene" uid="uid://6jpnl6c4fdvo" path="res://player/hud/HUDComponent.tscn" id="3_4jtio"]
[ext_resource type="PackedScene" uid="uid://bfvudkup0xsq4" path="res://enemy/loot/LootComponent.tscn" id="6_68kgw"]
[ext_resource type="PackedScene" uid="uid://bfvudkup0xsq4" path="res://enemy/death/DeathComponent.tscn" id="6_68kgw"]
[ext_resource type="PackedScene" uid="uid://dl4vcp04t8iyr" path="res://item/soul/Soul.tscn" id="7_i0rtb"]
[ext_resource type="Script" path="res://enemy/EnemyController.gd" id="8_b7r6l"]
@ -13,6 +13,16 @@
height = 0.5
radius = 0.35
[sub_resource type="Animation" id="Animation_vjs0t"]
resource_name = "slime_death"
tracks/0/type = "scale_3d"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 1, 1, 1, 1, 1, 1.1, 0.7, 1.1)
[sub_resource type="Animation" id="Animation_qls31"]
resource_name = "slime_fall"
tracks/0/type = "scale_3d"
@ -37,6 +47,7 @@ tracks/0/keys = PackedFloat32Array(0, 1, 1, 1, 1, 0.5, 1, 0.9, 1.1, 0.9, 1, 1, 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1bw8m"]
_data = {
"slime_death": SubResource("Animation_vjs0t"),
"slime_fall": SubResource("Animation_qls31"),
"slime_idle": SubResource("Animation_mdtm7")
}
@ -69,8 +80,10 @@ max_value = 100.0
[node name="Movement" parent="." instance=ExtResource("3_2phqx")]
move_speed = 0.5
[node name="Loot" parent="." node_paths=PackedStringArray("health") instance=ExtResource("6_68kgw")]
[node name="Death" parent="." node_paths=PackedStringArray("health", "hud", "animation") instance=ExtResource("6_68kgw")]
health = NodePath("../Health")
hud = NodePath("../HUD")
animation = NodePath("../Animation")
drop = ExtResource("7_i0rtb")
[node name="EnemyController" type="Node" parent="."]