Implemented physics interpolation
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client
Global.gdMain.tscn
enemy/death
item/soul
math
player
Character.gdCharacterComponent.gdPlayer.gdPlayer.tscn
animation
controller
movement
performance
rotation
skills
state
skill/dash
ui
world
stresstest
@ -4,4 +4,4 @@ func _process(_delta):
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if Global.player == null:
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return
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text = str(Global.player.velocity)
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text = str(Global.player.physics.velocity)
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