Implemented physics interpolation
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@ -24,4 +24,4 @@ func _physics_process(_delta):
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body.velocity.x = direction.x * movement.move_speed * 3.0
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body.velocity.y = 0
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body.velocity.z = direction.z * movement.move_speed * 3.0
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body.move_and_slide()
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body.move_and_slide()
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