Implemented physics interpolation
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@ -1,12 +1,9 @@
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class_name SkillsComponent
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extends Node
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extends CharacterComponent
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@export var skills: Array[Skill]
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var character: Character
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func _ready():
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character = owner
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character.controlled.connect(on_controlled)
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func on_controlled(controller: Controller):
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@ -25,4 +22,4 @@ func use_skill(slot: int):
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return
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var scene := skill.scene.instantiate()
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owner.add_child(scene)
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character.add_child(scene)
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