Implemented physics interpolation
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@ -1,5 +1,5 @@
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class_name RotationComponent
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extends Node
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extends CharacterComponent
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@export var root: Node3D
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@export var rotation_speed: float = 15.0
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@ -8,8 +8,9 @@ var direction: Vector3
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var angle: float
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func _ready():
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assert(root, "Rotation root needs to be set")
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(owner as Character).controlled.connect(on_controlled)
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assert(root, "rotation root needs to be set")
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assert(rotation_speed > 0, "rotation speed must be greater than zero")
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character.controlled.connect(on_controlled)
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func _process(delta):
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if absf(angle_difference(root.rotation.y, angle)) < 0.001:
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