Implemented physics interpolation
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@ -7,10 +7,16 @@ var id: String
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## Components
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var movement: MovementComponent
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var state: StateComponent
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var performance: PerformanceComponent
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var animation: AnimationComponent
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var physics: CharacterBody3D
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func _enter_tree():
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movement = $Movement
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state = $State
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performance = $Performance
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animation = $Animation
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physics = $Physics
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## Name
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signal name_changed(new_name: String)
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