Added player identification
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@ -1,21 +1,28 @@
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extends PacketHandler
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var auth_token: String
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var instance_id := OS.get_process_id() % 4
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var username := "user%d" % instance_id
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func _ready():
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DisplayServer.window_set_title(username)
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DisplayServer.window_set_title(Global.username)
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send_login()
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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if data[0] != 0:
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print("[Client] Login failed.")
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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var error := buffer.get_8()
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if error != 0:
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print("[%s] Login failed." % Global.username)
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return
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print("[Client] Login succeeded.")
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auth_token = data.slice(1).get_string_from_ascii()
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print("[Client] Auth token: %s" % auth_token)
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Global.account_id = buffer.get_string()
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auth_token = buffer.get_string()
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print("[%s] Login succeeded." % Global.username)
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print("[%s] ID: %s" % [Global.username, Global.account_id])
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print("[%s] Auth token: %s" % [Global.username, auth_token])
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DisplayServer.window_set_title("%s - %s" % [Global.username, Global.account_id])
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func send_login():
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if is_logged_in():
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@ -24,9 +31,9 @@ func send_login():
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var password := "password"
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(Packet.LOGIN)
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buffer.put_data(JSON.stringify([username, password]).to_utf8_buffer())
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buffer.put_data(JSON.stringify([Global.username, password]).to_utf8_buffer())
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%Client.socket.put_packet(buffer.data_array)
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print("[Client] Connecting...")
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print("[%s] Connecting..." % Global.username)
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func is_logged_in() -> bool:
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return auth_token != ""
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@ -6,21 +6,24 @@ func _ready():
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assert(player_scene)
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_name := data.get_string_from_utf8()
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print(player_name)
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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var player_id := buffer.get_string()
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var player_name := buffer.get_string()
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var position_data := data.slice(player_name.length() + 1)
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var server_position := Vector3()
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server_position.x = position_data.decode_float(0)
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server_position.y = position_data.decode_float(4)
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server_position.z = position_data.decode_float(8)
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print(server_position)
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server_position.x = buffer.get_float()
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server_position.y = buffer.get_float()
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server_position.z = buffer.get_float()
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print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
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var player := spawn_player()
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player.position = server_position
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player.set_character_name(player_name)
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if false:
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if player_id == Global.account_id:
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Global.player = player
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var controller := PlayerController.new()
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controller.character = Global.player
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@ -6,8 +6,9 @@ enum Packet {
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PING = 1,
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LOGIN = 2,
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LOGOUT = 3,
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PLAYER_STATE = 10,
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PLAYER_MOVE = 11,
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PLAYER_ADD = 10,
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PLAYER_REMOVE = 11,
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PLAYER_MOVE = 12,
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}
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@export var packet_type: Packet
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