36 lines
964 B
GDScript

extends PacketHandler
@export var player_scene: PackedScene
func _ready():
assert(player_scene)
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
var buffer := StreamPeerBuffer.new()
buffer.data_array = data
var player_id := buffer.get_string()
var player_name := buffer.get_string()
var server_position := Vector3()
server_position.x = buffer.get_float()
server_position.y = buffer.get_float()
server_position.z = buffer.get_float()
print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
var player := spawn_player()
player.position = server_position
player.set_character_name(player_name)
if player_id == Global.account_id:
Global.player = player
var controller := PlayerController.new()
controller.character = Global.player
Global.player.add_child(controller)
func spawn_player() -> Player:
var player = player_scene.instantiate()
%Players.add_child(player)
return player