Improved animations
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885276de46
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1029a5ea27
@ -90,16 +90,20 @@ autostart = true
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[node name="World" type="Node3D" parent="."]
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[node name="Pivot" type="Node3D" parent="World"]
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[node name="Follow" type="Node3D" parent="World"]
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[node name="Camera" type="Camera3D" parent="World/Pivot" node_paths=PackedStringArray("center")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 15)
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[node name="Pivot" type="Node3D" parent="World/Follow"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Camera" type="Camera3D" parent="World/Follow/Pivot" node_paths=PackedStringArray("follow", "pivot")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 7.5)
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current = true
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fov = 30.0
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size = 10.0
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far = 100.0
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far = 1000.0
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script = ExtResource("18_wogcj")
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center = NodePath("..")
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follow = NodePath("../..")
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pivot = NodePath("..")
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follow_speed = 5.0
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[node name="Sun" type="DirectionalLight3D" parent="World"]
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@ -1,17 +1,18 @@
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extends Camera3D
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@export var center: Node3D
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@export var follow: Node3D
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@export var pivot: Node3D
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@export var follow_speed: float
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func _ready():
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Global.camera = self
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look_at(center.position)
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look_at(pivot.position)
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func _process(delta):
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if Global.player == null:
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return
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center.position = lerp(center.position, Global.player.position, follow_speed * delta)
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follow.position = lerp(follow.position, Global.player.position, follow_speed * delta)
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# @export var shake_strength: float
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# var noise = FastNoiseLite.new()
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@ -1,3 +1,4 @@
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class_name AnimationController
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extends Node
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@export var character: Character
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@ -1,10 +1,12 @@
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[gd_scene load_steps=8 format=3 uid="uid://2lcnu3dy54lx"]
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[gd_scene load_steps=10 format=3 uid="uid://2lcnu3dy54lx"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_8gebs"]
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[ext_resource type="PackedScene" uid="uid://dnr3o1rbkqpgu" path="res://assets/female/Female.blend" id="2_8nah6"]
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[ext_resource type="PackedScene" uid="uid://2bbycjulf00g" path="res://character/health/HealthComponent.tscn" id="2_np5ag"]
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[ext_resource type="PackedScene" uid="uid://dlhdudao4ondv" path="res://assets/sword/Sword.blend" id="3_c4wr7"]
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[ext_resource type="PackedScene" uid="uid://cgqbkj8wbcatv" path="res://assets/hair/PonyTail.blend" id="3_umw6q"]
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[ext_resource type="FontFile" uid="uid://b7mov13kwi8u8" path="res://assets/font/ubuntu_nf_regular.ttf" id="4_76ehj"]
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[ext_resource type="Script" path="res://player/Animation.gd" id="5_d4uw4"]
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[ext_resource type="Script" path="res://player/AnimationController.gd" id="4_i2ybk"]
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[ext_resource type="AnimationLibrary" uid="uid://c355hn01ye2hd" path="res://assets/animations/human.blend" id="6_fl6or"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2f50n"]
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@ -19,6 +21,20 @@ model = NodePath("Model")
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[node name="Female" parent="Model" instance=ExtResource("2_8nah6")]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Model/Female/Armature/GeneralSkeleton" index="2"]
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transform = Transform3D(0, -1, 0, 0, 0, -1, 1, 0, 0, -0.609469, 1.26691, -0.0234125)
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bone_name = "RightMiddleProximal"
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bone_idx = 44
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[node name="Sword" parent="Model/Female/Armature/GeneralSkeleton/BoneAttachment3D" instance=ExtResource("3_c4wr7")]
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[node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Model/Female/Armature/GeneralSkeleton" index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.57651e-10, 1.37156, -0.0247111)
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bone_name = "Head"
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bone_idx = 12
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[node name="PonyTail" parent="Model/Female/Armature/GeneralSkeleton/BoneAttachment3D2" instance=ExtResource("3_umw6q")]
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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shape = SubResource("CapsuleShape3D_2f50n")
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@ -35,7 +51,7 @@ font_size = 128
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outline_size = 6
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[node name="Animation" type="Node" parent="." node_paths=PackedStringArray("character", "animation_player")]
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script = ExtResource("5_d4uw4")
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script = ExtResource("4_i2ybk")
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character = NodePath("..")
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animation_player = NodePath("../AnimationPlayer")
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@ -47,3 +63,5 @@ libraries = {
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"human": ExtResource("6_fl6or")
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}
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playback_default_blend_time = 0.2
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[editable path="Model/Female"]
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