Improved animations
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@ -14,7 +14,7 @@ func _process(_delta):
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if character.velocity.y > 0:
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play("human/jump")
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elif character.velocity.y < 0:
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play("human/falling")
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play("human/fall")
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elif character.direction != Vector3.ZERO:
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play("human/run")
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else:
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