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GDScript3
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2024-02-09 23:10:51 +00:00
extends Node3D
@export var shake_strength := 1.0
@export var shake_decay := 0.8
@export var shake_noise: Noise
var trauma := 0.0
var trauma_time := 0.0
func _process(delta):
if trauma:
trauma = max(trauma - shake_decay * delta, 0)
trauma_time += 4096 * delta
_shake(trauma_time)
else:
rotation = Vector3.ZERO
trauma_time = 0
func _shake(time):
var trauma_sq := trauma * trauma
rotation.x += shake_noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
rotation.y += shake_noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
rotation.z += shake_noise.get_noise_2d(time, 2) * trauma_sq * shake_strength
func add_shake(amount: float):
trauma = min(trauma + amount, 1.0)