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GDScript3
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class_name PlayerController
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extends Node
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## The character that we're controlling.
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@export var character: Character
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var move: Vector2
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func _unhandled_input(_event):
if Global.interacting_with_ui:
return
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move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y))
character.direction.y = 0
character.direction = character.direction.normalized()
if Input.is_action_just_pressed("jump"):
character.jump()
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if Input.is_action_just_pressed("dash"):
character.dash()
if Input.is_action_just_pressed("attack"):
character.attack()