2024-01-18 22:35:17 +00:00
|
|
|
class_name PlayerController
|
2024-01-20 21:18:58 +00:00
|
|
|
extends Node
|
2024-01-18 22:35:17 +00:00
|
|
|
|
|
|
|
@export var character: Character
|
|
|
|
var move: Vector2
|
|
|
|
|
|
|
|
func _input(_event):
|
|
|
|
move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
|
|
|
|
character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y))
|
|
|
|
character.direction.y = 0
|
|
|
|
character.direction = character.direction.normalized()
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("jump"):
|
|
|
|
character.jump()
|
2024-01-20 21:18:58 +00:00
|
|
|
|
2024-01-18 22:35:17 +00:00
|
|
|
if Input.is_action_just_pressed("dash"):
|
|
|
|
character.dash()
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("attack"):
|
|
|
|
character.attack()
|