class_name PlayerController extends Node @export var character: Character var move: Vector2 func _input(_event): move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward") character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)) character.direction.y = 0 character.direction = character.direction.normalized() if Input.is_action_just_pressed("jump"): character.jump() if Input.is_action_just_pressed("dash"): character.dash() if Input.is_action_just_pressed("attack"): character.attack()