2024-01-18 22:35:17 +00:00
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class_name PlayerController
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2024-01-20 21:18:58 +00:00
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extends Node
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2024-01-18 22:35:17 +00:00
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2024-01-22 16:12:26 +00:00
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## The character that we're controlling.
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@export var character: Character
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2024-01-18 22:35:17 +00:00
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var move: Vector2
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2024-01-28 21:08:08 +00:00
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func _unhandled_input(_event):
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if Global.interacting_with_ui:
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return
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2024-01-18 22:35:17 +00:00
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move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y))
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character.direction.y = 0
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character.direction = character.direction.normalized()
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if Input.is_action_just_pressed("jump"):
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character.jump()
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2024-01-20 21:18:58 +00:00
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2024-01-18 22:35:17 +00:00
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if Input.is_action_just_pressed("dash"):
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character.dash()
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if Input.is_action_just_pressed("attack"):
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character.attack()
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