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GDScript3
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class_name Camera
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extends Camera3D
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@export_group("Zoom")
@export var zoom_speed := 0.5
@export var zoom_interpolation := 10.0
@export var zoom_min := 2.0
@export var zoom_max := 8.0
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var target_distance: float
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func _ready():
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target_distance = position.z
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Global.camera = self
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func _input(event):
if event.is_action_pressed("zoom_in", true):
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target_distance -= zoom_speed
on_distance_changed()
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get_viewport().set_input_as_handled()
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if event.is_action_pressed("zoom_out", true):
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target_distance += zoom_speed
on_distance_changed()
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get_viewport().set_input_as_handled()
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func on_distance_changed():
target_distance = clampf(target_distance, zoom_min, zoom_max)
Global.camera_attributes.dof_blur_far_distance = target_distance + 1.0
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func is_below_terrain():
return %CameraRays.occlusion_point.y > global_position.y
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func _process(delta):
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var distance := target_distance
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if %CameraRays.occlusion_distance < target_distance:
distance = %CameraRays.occlusion_distance - 0.5
if is_below_terrain():
position.z = distance
return
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if abs(distance - position.z) < 0.01:
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return
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position.z = Math.dampf(position.z, distance, zoom_interpolation * delta)